Metaverse Virtual Assets - Worldwide

  • Worldwide
  • The market segment of Metaverse Virtual Assets market is projected to reach a value of US$2.8bn in the year 2024.
  • This value is expected to show an annual growth rate (CAGR 2024-2030) of 19.17%, resulting in a projected market volume of US$8.0bn by the year 2030.
  • The United States is the country generating the most value in this market, with a projected market volume of US$1,078.0m in 2024.
  • In terms of the number of users in the Metaverse Virtual Assets market, it is expected to amount to 49.7m users by the year 2030.
  • The user penetration rate, which is the percentage of the population using these assets, is projected to be 0.7% in 2024 and is expected to reach 0.8% by 2030.
  • On average, each user is expected to have a value of US$65.3.
  • These figures represent the market segment of Metaverse Virtual Assets market on a global scale.
  • In the worldwide market for Metaverse Virtual Assets, countries like the United States and China are leading the way in terms of adoption and investment.
 
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Analyst Opinion

The Metaverse Virtual Assets market is experiencing significant growth and development Worldwide.

Customer preferences:
Customers are increasingly drawn to the Metaverse Virtual Assets market due to its unique and immersive nature. The ability to explore virtual worlds, interact with other users, and own virtual assets has become increasingly appealing to individuals across the globe. Additionally, the rise of blockchain technology has provided a secure and transparent platform for buying, selling, and trading virtual assets, further driving customer interest.

Trends in the market:
One of the key trends in the Metaverse Virtual Assets market is the emergence of virtual real estate as a valuable and sought-after asset. Users are investing in virtual land and properties, creating a virtual real estate market that mirrors the physical real estate market. This trend is driven by the desire for users to establish a presence and build virtual communities within the metaverse. Another trend in the market is the growing demand for virtual fashion and accessories. Users are increasingly interested in personalizing their avatars and virtual identities, leading to a surge in the sale of virtual clothing, accessories, and cosmetic items. This trend is fueled by the desire for self-expression and the ability to showcase individuality within the metaverse.

Local special circumstances:
In different countries and regions, there are unique factors that contribute to the development of the Metaverse Virtual Assets market. For example, in countries with a large gaming culture, such as South Korea and Japan, there is a strong foundation for the adoption of virtual assets. Gamers in these countries are already familiar with virtual currencies and items, making them more likely to engage with the metaverse. Additionally, countries with a high level of internet penetration and advanced technological infrastructure, such as the United States and China, are well-positioned to drive the growth of the Metaverse Virtual Assets market. The availability of high-speed internet and widespread access to smartphones and computers enables a larger population to participate in the metaverse.

Underlying macroeconomic factors:
Several macroeconomic factors contribute to the development of the Metaverse Virtual Assets market. Firstly, the increasing digitization of economies and societies has created a fertile ground for the metaverse to thrive. As more aspects of life move online, the demand for virtual assets and experiences grows. Furthermore, the COVID-19 pandemic has accelerated the adoption of virtual platforms and virtual assets. Lockdowns and social distancing measures have limited physical interactions, leading individuals and businesses to seek alternative ways to connect and engage. The metaverse offers a solution by providing a virtual space where people can gather, socialize, and transact. In conclusion, the Metaverse Virtual Assets market is experiencing rapid growth and development Worldwide. Customer preferences for immersive experiences and the ability to own virtual assets are driving this trend. The emergence of virtual real estate and the demand for virtual fashion are key market trends. Local special circumstances, such as gaming culture and technological infrastructure, contribute to the development of the market in different countries. The digitization of economies and the impact of the COVID-19 pandemic are underlying macroeconomic factors that support the growth of the Metaverse Virtual Assets market.

Methodology

Data coverage:

Figures are based on transaction values, revenues, and assets under management.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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