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Metaverse Gaming - Worldwide

Worldwide
  • The Metaverse Gaming market is expected to reach a value of US$20.9bn by 2024.
  • This projected growth indicates a promising future for the market segment worldwide.
  • Furthermore, the market is projected to experience a compound annual growth rate (CAGR) of 41.64% between 2024 and 2030, resulting in a projected market volume of US$168.4bn by 2030.
  • The United States is anticipated to be a key player in this market, with a projected market volume of US$7.5bn in 2024.
  • This reflects the significant value generated by United States within the Metaverse Gaming market.
  • In terms of user base, the number of users in the Metaverse Gaming market is expected to reach 943.3m users by 2030.
  • This growth indicates a rising interest and engagement in this market segment worldwide.
  • The user penetration rate, which measures the proportion of users within the total population, is projected to be 4.7% in 2024 and is expected to increase to 14.2% by 2030.
  • This demonstrates the potential for further market expansion and adoption of Metaverse Gaming market.
  • Lastly, the average value per user (ARPU) is expected to amount to US$69.5, indicating the average value generated by each user within the Metaverse Gaming market.
  • This metric provides insights into the monetization potential of this market segment.
  • Overall, the Metaverse Gaming market shows promising growth potential, with significant value generated United States and a growing user base worldwide.
  • The Metaverse gaming market is booming worldwide, with countries like the United States leading the way in terms of user adoption and revenue generation.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market is experiencing significant growth and development worldwide.

    Customer preferences:
    Customers are increasingly drawn to the immersive and interactive nature of the Metaverse Gaming experience. With advancements in technology, gamers are able to enter virtual worlds where they can interact with other players, explore virtual landscapes, and engage in various gaming activities. The ability to customize avatars and create unique identities within the Metaverse is also a major appeal for customers. Additionally, the social aspect of the Metaverse Gaming market, where players can connect and communicate with others from around the world, further enhances the overall gaming experience.

    Trends in the market:
    One of the key trends in the Metaverse Gaming market is the rise of virtual reality (VR) and augmented reality (AR) technologies. These technologies provide a more immersive and realistic gaming experience, allowing players to feel as though they are truly part of the virtual world. As VR and AR technologies become more accessible and affordable, the demand for Metaverse Gaming is expected to increase significantly. Another trend in the market is the integration of blockchain technology. Blockchain allows for secure and transparent transactions within the Metaverse Gaming ecosystem, enabling players to buy, sell, and trade virtual assets with ease. This has led to the emergence of virtual economies within the Metaverse, where players can earn real-world income through virtual activities.

    Local special circumstances:
    In certain regions, such as Asia, the Metaverse Gaming market is experiencing particularly rapid growth. This can be attributed to several factors, including the high penetration of smartphones and internet connectivity, as well as the strong gaming culture in these countries. In addition, the younger demographic in these regions is more receptive to new technologies and is driving the demand for Metaverse Gaming experiences.

    Underlying macroeconomic factors:
    The growth of the Metaverse Gaming market is also influenced by underlying macroeconomic factors. For example, the increasing disposable income of consumers worldwide allows for greater spending on leisure activities, including gaming. Additionally, the COVID-19 pandemic has accelerated the adoption of digital entertainment, as people seek alternative forms of entertainment while staying at home. This has further boosted the demand for Metaverse Gaming experiences. In conclusion, the Metaverse Gaming market is experiencing significant growth and development worldwide. Customer preferences for immersive and interactive gaming experiences, coupled with advancements in technology, are driving the demand for Metaverse Gaming. The integration of VR, AR, and blockchain technologies, along with the strong gaming culture in certain regions, is contributing to the rapid expansion of the market. Furthermore, underlying macroeconomic factors, such as increasing disposable income and the impact of the COVID-19 pandemic, are also fueling the growth of the Metaverse Gaming market.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
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