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Metaverse Health and Fitness - Worldwide

Worldwide
  • The Metaverse Health and Fitness market is projected to reach a value of US$8.5bn in 2024.
  • This market is expected to exhibit an annual growth rate (CAGR 2024-2030) of 36.98%, resulting in a projected market volume of US$56.1bn by 2030.
  • The United States is the leading contributor to this market, generating the most value with a projected market volume of US$3.2bn in 2024.
  • In terms of user base, the number of users in the Metaverse Health and Fitness market is expected to reach 198.2m users by 2030.
  • The user penetration rate is projected to be 1.1% in 2024 and is expected to increase to 3.0% by 2030.
  • Furthermore, the average value per user (ARPU) is anticipated to amount to US$122.0.
  • In the worldwide Metaverse Health and Fitness market, countries like the United States and China are leading the way in developing virtual reality fitness experiences.

Definition:

The Health and Fitness market refers to the use of virtual and augmented reality technology to deliver health and fitness services and information. These applications range widely and include virtual personal training, virtual rehabilitation, virtual therapy, and virtual wellness programs.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on items, products, and/or software. Market numbers about digital health can also be found in the Digital Market Insights. Key players in the market include companies, such as Black Box VR, VirZOOM, and Virtual Bodyworks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virutal fitness classes, such as Supernatural
  • Virtual personal trainings, such as Fitbit Coach
  • Virtual wellness retreats, such as Wanderlust Virtual

Out-Of-Scope

  • Digital fitness devices, such as Smartwatches
  • Over-the-counter pharmaceuticals sold via the internet, such as in Healthwarehouse
  • Health tracking apps, such as Health on Apple
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Health and Fitness market is experiencing significant growth and development worldwide.

    Customer preferences:
    Customers are increasingly looking for convenient and accessible ways to improve their health and fitness, and the Metaverse provides a unique solution. With virtual reality (VR) and augmented reality (AR) technologies, individuals can engage in immersive fitness experiences from the comfort of their own homes. This appeals to busy individuals who may not have the time or desire to go to a physical gym. Additionally, the gamification elements of the Metaverse Health and Fitness market make it more engaging and enjoyable for users, further driving its popularity.

    Trends in the market:
    One major trend in the Metaverse Health and Fitness market is the rise of virtual fitness classes and personal training. Users can join virtual classes led by professional instructors or hire virtual personal trainers who guide them through customized workout routines. These virtual fitness experiences offer the convenience and flexibility that traditional fitness centers cannot match. Furthermore, the Metaverse allows for real-time tracking of users' progress and performance, providing personalized feedback and motivation. Another trend in the market is the integration of health monitoring devices and wearables with the Metaverse. Users can connect their smartwatches or fitness trackers to the virtual environment, allowing for real-time monitoring of their heart rate, calories burned, and other health metrics. This integration enhances the overall fitness experience and provides users with valuable data to track their progress and set goals.

    Local special circumstances:
    In countries with limited access to fitness facilities or where the population is spread out, the Metaverse Health and Fitness market offers a unique solution. Individuals in rural areas or areas with limited gym options can now access quality fitness programs and experiences through the Metaverse. This helps bridge the gap in healthcare accessibility and promotes a healthier lifestyle for individuals who may not have had access to such resources before. Furthermore, the COVID-19 pandemic has accelerated the adoption of virtual fitness solutions. With lockdowns and social distancing measures in place, many traditional fitness centers were forced to close temporarily. This created an opportunity for the Metaverse Health and Fitness market to thrive, as individuals sought alternative ways to stay active and maintain their fitness routines from home.

    Underlying macroeconomic factors:
    The growing popularity of the Metaverse Health and Fitness market can also be attributed to the increasing affordability and accessibility of VR and AR technologies. As these technologies become more mainstream and prices continue to decrease, more individuals are able to invest in VR headsets or AR devices, making the Metaverse more accessible to a wider audience. Additionally, advancements in internet connectivity and bandwidth have also contributed to the growth of the Metaverse Health and Fitness market. High-speed internet connections allow for seamless streaming of virtual fitness classes and real-time interactions with instructors and other users. As internet infrastructure continues to improve globally, the Metaverse Health and Fitness market is likely to experience further growth and development. In conclusion, the Metaverse Health and Fitness market is experiencing rapid growth worldwide due to customer preferences for convenience and accessibility, as well as the integration of health monitoring devices. Local special circumstances, such as limited access to fitness facilities and the impact of the COVID-19 pandemic, have also contributed to the market's development. Underlying macroeconomic factors, such as the affordability and accessibility of VR and AR technologies, as well as advancements in internet connectivity, are driving the market's growth.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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