Metaverse Virtual Assets - New Zealand

  • New Zealand
  • The Metaverse Virtual Assets market is projected to reach a value of US$10.1m in 2024.
  • It is also expected to show an annual growth rate (CAGR 2024-2030) of 16.41%, resulting in a projected market volume of US$25.2m by 2030.
  • In 2024, United States is projected to generate the most value in the market, with a market volume of US$1,078.0m.
  • By 2030, the number of users in the Metaverse Virtual Assets market is expected to reach 89.0k users.
  • The user penetration rate is projected to be 1.6% in 2024 and is expected to increase to 1.6% by 2030.
  • The average value per user (ARPU) is expected to amount to US$121.0.
  • It is worth noting that these projections and figures are specific to the Metaverse Virtual Assets market and do not represent the overall market or economic conditions in New Zealand.
  • New Zealand's Metaverse virtual asset market is rapidly growing, driven by innovative solutions and a tech-savvy population.
 
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Analyst Opinion

The Metaverse Virtual Assets market in New Zealand has experienced significant growth in recent years, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors.

Customer preferences:
New Zealanders have shown a growing interest in virtual assets within the metaverse. This can be attributed to their desire for immersive digital experiences and the ability to connect with others in virtual worlds. The younger generation, in particular, is drawn to the concept of virtual ownership and the potential for financial gains through trading and investing in virtual assets.

Trends in the market:
One of the key trends in the Metaverse Virtual Assets market in New Zealand is the emergence of virtual real estate. Virtual land and properties within the metaverse have become highly sought after, with individuals and businesses looking to establish a presence in these digital worlds. This trend is driven by the increasing popularity of virtual events, conferences, and social gatherings, which require virtual spaces for participants to interact and engage. Another trend is the rise of virtual currencies and digital assets. New Zealanders are increasingly using cryptocurrencies and other digital tokens as a means of exchange within the metaverse. This trend is fueled by the growing acceptance of cryptocurrencies in the country and the ease of conducting virtual transactions.

Local special circumstances:
New Zealand's tech-savvy population and advanced digital infrastructure have created a favorable environment for the development of the Metaverse Virtual Assets market. The country has a high internet penetration rate and a culture that embraces technological innovation. Additionally, the government has been supportive of the tech industry, providing incentives for startups and fostering a conducive regulatory environment.

Underlying macroeconomic factors:
The growth of the Metaverse Virtual Assets market in New Zealand is also influenced by underlying macroeconomic factors. The country's strong economy and stable financial system provide a solid foundation for individuals and businesses to invest in virtual assets. Furthermore, the COVID-19 pandemic has accelerated the adoption of digital technologies and virtual platforms, leading to increased interest in the metaverse as a means of socializing, working, and conducting business remotely. In conclusion, the Metaverse Virtual Assets market in New Zealand is experiencing significant growth driven by customer preferences for immersive digital experiences, trends in the market such as virtual real estate and digital currencies, local special circumstances including a tech-savvy population and advanced digital infrastructure, and underlying macroeconomic factors such as a strong economy and the impact of the COVID-19 pandemic. As the market continues to evolve, it is expected that New Zealanders will increasingly embrace virtual assets within the metaverse as an integral part of their digital lives.

Methodology

Data coverage:

Figures are based on transaction values, revenues, and assets under management.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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