Metaverse eCommerce - New Zealand

  • New Zealand
  • The Metaverse eCommerce market in New Zealand is projected to reach a value of US$50.4m in 2024.
  • This market segment is expected to show a strong annual growth rate (CAGR 2024-2030) of 45.01%, resulting in a projected market volume of US$468.1m by 2030.
  • in China is currently the leader in this market, with a projected market volume of US$10.2bn in 2024.
  • However, in New Zealand is also expected to experience significant growth in the coming years.
  • In terms of user base, the number of users in the Metaverse eCommerce market in New Zealand is expected to reach 1.1m users by 2030.
  • The user penetration rate, which is currently at 6.5% in 2024, is projected to increase to 20.9% by 2030.
  • The average value per user (ARPU) in the Metaverse eCommerce market in New Zealand is expected to amount to US$147.6.
  • This indicates the average amount of value generated per user in this market segment.
  • New Zealand's Metaverse eCommerce market is thriving, with a strong focus on sustainable and eco-friendly virtual products.
 
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Analyst Opinion

The Metaverse eCommerce market in New Zealand is experiencing significant growth and development, driven by changing customer preferences and the increasing adoption of digital technologies. Customer preferences in New Zealand are shifting towards online shopping and virtual experiences, creating a favorable environment for the growth of the Metaverse eCommerce market.

Consumers are increasingly seeking convenience and personalized experiences, which can be fulfilled through the Metaverse eCommerce platforms. The ability to shop from the comfort of their own homes and explore virtual stores and products is appealing to customers, especially in a time when physical shopping experiences may be limited. Additionally, the younger generation, who are more tech-savvy and accustomed to digital interactions, are driving the demand for Metaverse eCommerce platforms.

Trends in the market show that Metaverse eCommerce platforms are becoming more immersive and interactive, offering customers a unique shopping experience. Virtual reality (VR) and augmented reality (AR) technologies are being integrated into these platforms, allowing customers to virtually try on products, visualize them in their own living spaces, and engage with virtual sales assistants. This enhances the overall shopping experience and increases customer engagement and satisfaction.

Furthermore, Metaverse eCommerce platforms are also incorporating social elements, allowing customers to interact with each other, share recommendations, and seek advice, replicating the social aspects of physical shopping. Local special circumstances in New Zealand, such as its geographical isolation and small population, contribute to the growth of the Metaverse eCommerce market. With limited physical retail options, especially in rural areas, consumers are more inclined to explore online alternatives.

The Metaverse eCommerce market provides a wider range of products and services, overcoming the limitations of physical stores. Additionally, New Zealand's small population creates a close-knit community, making it easier for Metaverse eCommerce platforms to foster a sense of belonging and community among customers. Underlying macroeconomic factors, such as the increasing internet penetration and digital literacy rates in New Zealand, are also driving the growth of the Metaverse eCommerce market.

The country has a high internet penetration rate, with a large portion of the population having access to the internet. This enables more people to engage in online activities, including shopping in the Metaverse. Furthermore, the government's initiatives to improve digital literacy and support the digital economy have created a conducive environment for the development of the Metaverse eCommerce market.

Overall, the Metaverse eCommerce market in New Zealand is thriving due to changing customer preferences, immersive and interactive trends in the market, local special circumstances, and underlying macroeconomic factors. As the market continues to evolve, it is expected to further transform the retail landscape and provide customers with innovative and personalized shopping experiences.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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