Metaverse Virtual Assets - Kenya

  • Kenya
  • The Metaverse Virtual Assets market is anticipated to witness significant growth in the upcoming years, with its value projected to reach US$6.0m in 2024.
  • This market segment is expected to exhibit an annual growth rate (CAGR 2024-2030) of 20.39%, resulting in a projected market volume of US$18.3m by 2030.
  • In the year 2024, in the United States is expected to generate the highest market volume, estimated at US$1,078.0m.
  • Looking specifically at the number of users in the Metaverse Virtual Assets market, it is projected to reach 214.6k users by 2030.
  • The user penetration rate is anticipated to be 0.3% in 2024 and is expected to increase to 0.3% by 2030.
  • Furthermore, the average value per user (ARPU) is projected to amount to US$34.3.
  • It is worth noting that these market projections pertain to the global Metaverse Virtual Assets market, and do not specifically focus on any particular country.
  • However, it is important to highlight that in Kenya is also part of this market segment, contributing to its overall growth and development.
  • Kenya's Metaverse virtual assets market is experiencing a surge in demand, driven by a growing tech-savvy population and increasing internet penetration.
 
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Analyst Opinion

The Metaverse Virtual Assets market in Kenya is experiencing significant growth and development.

Customer preferences:
In Kenya, there is a growing interest in virtual assets within the Metaverse. Customers are increasingly seeking out virtual assets that can enhance their online experiences and provide them with unique opportunities for self-expression. This includes virtual land, virtual fashion items, and virtual collectibles. Customers are drawn to the idea of owning and trading these virtual assets, as they see them as a form of investment and a way to participate in the digital economy.

Trends in the market:
One of the key trends in the Metaverse Virtual Assets market in Kenya is the rise of virtual land ownership. Customers are eager to acquire virtual land within the Metaverse, as it allows them to build and monetize virtual experiences. This trend is driven by the desire to create virtual businesses, host virtual events, and even sell virtual products and services. Virtual land has become a valuable asset, with prices increasing as demand grows. Another trend in the market is the popularity of virtual fashion items. Customers in Kenya are increasingly interested in dressing up their virtual avatars with unique and stylish virtual clothing and accessories. This trend is driven by the desire for self-expression and the ability to stand out in the virtual world. Virtual fashion items are seen as a status symbol and a way to showcase individuality.

Local special circumstances:
Kenya has a vibrant and tech-savvy population, which contributes to the growth of the Metaverse Virtual Assets market. The country has a high internet penetration rate, with a large number of people accessing the internet on their mobile devices. This provides a fertile ground for the adoption of virtual assets and the Metaverse. Additionally, Kenya has a strong entrepreneurial culture, with many individuals and businesses looking for innovative ways to leverage digital technologies.

Underlying macroeconomic factors:
The development of the Metaverse Virtual Assets market in Kenya is also influenced by underlying macroeconomic factors. The country has a growing middle class, which has increased disposable income and purchasing power. This allows individuals to invest in virtual assets and participate in the digital economy. Furthermore, the COVID-19 pandemic has accelerated the adoption of digital technologies in Kenya, including virtual assets. As people spend more time online, they are increasingly exploring virtual worlds and investing in virtual assets to enhance their online experiences.

Methodology

Data coverage:

Figures are based on transaction values, revenues, and assets under management.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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