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Metaverse Live Entertainment - South America

South America
  • The projected value of the Metaverse Live Entertainment market in South America is expected to reach US$12.0m by 2024.
  • It is anticipated to display an annual growth rate (CAGR 2024-2030) of 10.61%, resulting in a projected market volume of US$22.0m by 2030.
  • The United States is the primary contributor to the market with a projected market volume of US$89.2m in 2024.
  • In terms of user base, the number of users in the Metaverse Live Entertainment market is projected to reach 302.7k users by 2030.
  • The user penetration rate is expected to be 0.1% in 2024 and is projected to increase to 0.1% by 2030.
  • The average value per user (ARPU) is expected to be US$54.1.
  • The Metaverse live entertainment market in South America is experiencing a surge in virtual music festivals, attracting a diverse audience.

Definition:

The Live Entertainment market refers to the use of virtual and augmented reality technology to create immersive experiences for live events and performances. This includes virtual concerts, theater productions, and comedy shows. These events can be attended by users in the metaverse, who can interact with each other and the performers in real time.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending. Key players in the market include companies, such as live events in Fortnite with performances by Marshmello or Travis Scott. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virtual concerts, such as Travis Scott in the metaverse
  • Virtual festivals, such as the Metaverse Festival
  • Virtual art galleries, such as VR Museum of Fine Art

Out-Of-Scope

  • Live concerts streamed, such as streaming on Twitch or Youtube
  • Sport events streamed, such as Football
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Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Live Entertainment market in South America is experiencing rapid growth and development. As people increasingly seek immersive and interactive experiences, the demand for live entertainment in the metaverse has soared.

    Customer preferences:
    Customers in South America are drawn to the Metaverse Live Entertainment market for several reasons. Firstly, the metaverse offers a unique and innovative way to experience live entertainment, allowing individuals to engage with performances and events from the comfort of their own homes. This convenience factor has become particularly appealing in the wake of the COVID-19 pandemic, as it provides a safe alternative to traditional in-person events. Additionally, the metaverse offers a sense of community and social interaction, allowing users to connect with others who share similar interests and passions.

    Trends in the market:
    One of the key trends in the Metaverse Live Entertainment market in South America is the rise of virtual concerts and music festivals. Artists and musicians are leveraging the metaverse to reach a global audience and deliver memorable performances. Virtual concerts not only provide a platform for artists to showcase their talent, but they also offer a more immersive experience for fans, with interactive elements and virtual environments. This trend has gained significant traction in South America, where there is a rich cultural heritage and a strong appreciation for music and the arts. Another emerging trend in the market is the integration of gaming and live entertainment in the metaverse. Gaming platforms are increasingly hosting virtual events and experiences, blurring the lines between gaming and entertainment. This trend has resonated with the tech-savvy population of South America, where gaming is a popular pastime. The combination of gaming and live entertainment creates a dynamic and engaging experience for users, attracting a wide range of audiences.

    Local special circumstances:
    South America has a diverse and vibrant cultural landscape, which contributes to the growth of the Metaverse Live Entertainment market. The region is known for its rich music traditions, colorful festivals, and passionate audiences. This cultural heritage has translated into a strong demand for live entertainment in the metaverse, as South Americans seek to celebrate and share their cultural experiences with a global audience. Additionally, the region's large and growing population of internet users has provided a fertile ground for the expansion of the metaverse market.

    Underlying macroeconomic factors:
    The growth of the Metaverse Live Entertainment market in South America is also influenced by underlying macroeconomic factors. The region has experienced steady economic growth in recent years, leading to an increase in disposable income and consumer spending. As a result, individuals in South America have more financial resources to allocate towards entertainment and leisure activities, including virtual experiences in the metaverse. Furthermore, advancements in technology and internet infrastructure have made the metaverse more accessible to a wider audience, driving the market expansion in the region. In conclusion, the Metaverse Live Entertainment market in South America is thriving due to customer preferences for convenient and immersive experiences, the rise of virtual concerts and gaming integration, the region's vibrant cultural landscape, and underlying macroeconomic factors. As the market continues to evolve, it presents exciting opportunities for both content creators and consumers in South America.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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