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Metaverse Health and Fitness - Nigeria

Nigeria
  • The Metaverse Health and Fitness market in Nigeria is projected to reach a value of US$49.3m by 2024.
  • This market segment is expected to demonstrate an annual growth rate (CAGR 2024-2030) of 39.16%, resulting in a projected market volume of US$357.9m by 2030.
  • In Nigeria, the Metaverse Health and Fitness market is projected to have a market volume of US$3.2bn by 2024, indicating that a significant portion of the market value is generated in the country.
  • By 2030, the number of users Nigeria's Metaverse Health and Fitness market is expected to reach 2.5m users.
  • The user penetration rate is projected to be 0.4% in 2024 and is expected to rise to 0.9% by 2030.
  • Furthermore, the average value per user (ARPU) is anticipated to be US$58.7.
  • Nigeria is witnessing a surge in the adoption of virtual reality fitness programs, transforming the way Nigerians engage in health and fitness activities.

Definition:

The Health and Fitness market refers to the use of virtual and augmented reality technology to deliver health and fitness services and information. These applications range widely and include virtual personal training, virtual rehabilitation, virtual therapy, and virtual wellness programs.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on items, products, and/or software. Market numbers about digital health can also be found in the Digital Market Insights. Key players in the market include companies, such as Black Box VR, VirZOOM, and Virtual Bodyworks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virutal fitness classes, such as Supernatural
  • Virtual personal trainings, such as Fitbit Coach
  • Virtual wellness retreats, such as Wanderlust Virtual

Out-Of-Scope

  • Digital fitness devices, such as Smartwatches
  • Over-the-counter pharmaceuticals sold via the internet, such as in Healthwarehouse
  • Health tracking apps, such as Health on Apple
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Health and Fitness market in Nigeria is experiencing significant growth and development due to changing customer preferences and the emergence of new trends in the market.

    Customer preferences:
    In recent years, there has been a growing interest among Nigerian consumers in health and fitness. With increasing awareness about the importance of leading a healthy lifestyle, more people are seeking ways to improve their physical well-being. This has led to a rise in demand for fitness-related products and services, including those offered in the Metaverse. Customers are increasingly looking for convenient and accessible ways to stay fit, and the Metaverse provides a virtual platform that allows them to engage in fitness activities from the comfort of their own homes.

    Trends in the market:
    One of the key trends in the Metaverse Health and Fitness market in Nigeria is the integration of virtual reality (VR) and augmented reality (AR) technologies. These technologies enhance the user experience by providing immersive and interactive fitness experiences. Users can participate in virtual fitness classes, explore virtual fitness environments, and track their progress in real-time. This trend is driven by advancements in technology and the increasing availability of VR and AR devices in the market. Another trend in the market is the gamification of fitness. Fitness apps and platforms in the Metaverse are incorporating game-like elements to make workouts more engaging and enjoyable. Users can earn points, unlock achievements, and compete with friends or other users, which adds a fun and competitive element to their fitness routines. This trend appeals to the younger generation and those who are motivated by challenges and rewards.

    Local special circumstances:
    Nigeria, with its large population and increasing internet penetration, presents a significant market opportunity for the Metaverse Health and Fitness industry. The country has a growing middle class with disposable income, which allows for increased spending on fitness-related products and services. Additionally, the COVID-19 pandemic has accelerated the adoption of virtual fitness solutions as people look for alternatives to traditional gym settings. The Metaverse provides a safe and convenient option for individuals to stay active and maintain their fitness goals.

    Underlying macroeconomic factors:
    The Nigerian economy has been experiencing steady growth in recent years, which has contributed to the increasing disposable income and consumer spending. Additionally, the government has been investing in infrastructure development, including improving internet connectivity, which has facilitated the growth of the digital economy. These factors have created a conducive environment for the Metaverse Health and Fitness market to thrive. In conclusion, the Metaverse Health and Fitness market in Nigeria is witnessing significant growth and development due to changing customer preferences, the emergence of new trends, local special circumstances, and underlying macroeconomic factors. As more Nigerians prioritize their health and wellness, the demand for virtual fitness solutions is expected to continue to rise.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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