Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Metaverse

Metaverse Gaming - Nigeria

Nigeria
  • The projected value of the Metaverse Gaming market in 2024 is expected to reach US$121.3m.
  • This market is forecasted to demonstrate an annual growth rate (CAGR 2024-2030) of 43.67% percent, resulting in a projected market volume of US$1.1bn by 2030.
  • It is worth noting that United States generates the highest value in this market segment, with a projected market volume of US$7.5bn in 2024.
  • In terms of users, the Metaverse Gaming market is expected to have approximately 11.5m users users by 2030.
  • The user penetration rate is estimated to be 1.5% in 2024 and is projected to reach 4.4% by 2030.
  • Furthermore, the average value per user (ARPU) is expected to be US$34.6.
  • It is important to mention that these figures are specific to the Metaverse Gaming market and do not encompass the entire gaming industry.
  • in Nigeria, a country in West Africa, is also a part of this growing market segment.
  • Nigeria's Metaverse gaming market is experiencing a surge in popularity, with a growing number of local developers creating immersive virtual experiences.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Nigeria has been experiencing significant growth and development in recent years.

    Customer preferences:
    Nigerian gamers have shown a strong preference for immersive gaming experiences that allow them to escape reality and connect with others in a virtual world. The Metaverse Gaming market caters to these preferences by providing a platform for gamers to interact with each other and explore virtual landscapes. Additionally, Nigerian gamers have shown a growing interest in competitive gaming, which has further fueled the demand for Metaverse Gaming platforms.

    Trends in the market:
    One of the key trends in the Metaverse Gaming market in Nigeria is the rise of virtual reality (VR) gaming. With the increasing availability and affordability of VR devices, more Nigerian gamers are embracing this technology and seeking out Metaverse Gaming experiences that offer a fully immersive VR environment. This trend is expected to continue as VR technology becomes more advanced and accessible. Another trend in the market is the integration of blockchain technology. Blockchain allows for secure and transparent transactions within the Metaverse Gaming ecosystem, such as the buying and selling of virtual assets. Nigerian gamers are increasingly interested in owning and trading virtual assets, and blockchain technology provides a decentralized and trustworthy platform for these transactions.

    Local special circumstances:
    Nigeria has a large and growing young population, with a high percentage of tech-savvy individuals. This demographic is a key driver of the Metaverse Gaming market in the country, as they are more likely to embrace new technologies and spend time and money on gaming experiences. Additionally, the increasing availability of affordable smartphones and internet access has made gaming more accessible to a wider audience in Nigeria.

    Underlying macroeconomic factors:
    The Nigerian economy has been experiencing steady growth in recent years, which has contributed to the increasing disposable income of Nigerians. As a result, more people are able to afford gaming devices and subscriptions to Metaverse Gaming platforms. Furthermore, the COVID-19 pandemic has accelerated the growth of the gaming industry globally, and Nigeria is no exception. With lockdowns and social distancing measures in place, many Nigerians turned to gaming as a form of entertainment and social interaction, further driving the growth of the Metaverse Gaming market. In conclusion, the Metaverse Gaming market in Nigeria is developing rapidly due to customer preferences for immersive gaming experiences, the rise of virtual reality gaming, the integration of blockchain technology, the young and tech-savvy population, and the underlying macroeconomic factors such as economic growth and the impact of the COVID-19 pandemic. As the market continues to evolve, it presents opportunities for both local and international gaming companies to tap into the growing demand for Metaverse Gaming experiences in Nigeria.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.