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Metaverse Health and Fitness - France

France
  • The projected value of the Metaverse Health and Fitness market in France is estimated to reach US$319.2m in 2025.
  • It is expected to demonstrate a compound annual growth rate (CAGR 2025-2030) of 38.89%, resulting in a projected market volume of US$1.6bn by 2030.
  • The United States dominates the market, generating a projected market volume of US$4.3bn in 2025.
  • In terms of user base, the number of users in the Metaverse Health and Fitness market is anticipated to reach 3.3m users by 2030.
  • The user penetration rate, which stands at 2.1% in 2025, is expected to increase to 5.1% by 2030.
  • The average value per user (ARPU) is projected to amount to US$233.1.
  • In France, the Metaverse Health and Fitness market is thriving with the rise of virtual reality fitness programs and gamified workout experiences.

Definition:

The Health and Fitness market refers to the use of virtual and augmented reality technology to deliver health and fitness services and information. These applications range widely and include virtual personal training, virtual rehabilitation, virtual therapy, and virtual wellness programs.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on items, products, and/or software. Market numbers about digital health can also be found in the Digital Market Insights. Key players in the market include companies, such as Black Box VR, VirZOOM, and Virtual Bodyworks. For more information on the data displayed, use the info button right next to the boxes.
In-Scope
  • Virutal fitness classes, such as Supernatural
  • Virtual personal trainings, such as Fitbit Coach
  • Virtual wellness retreats, such as Wanderlust Virtual
Out-Of-Scope
  • Digital fitness devices, such as Smartwatches
  • Over-the-counter pharmaceuticals sold via the internet, such as in Healthwarehouse
  • Health tracking apps, such as Health on Apple
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis
CONTENTBOX_CAPTION_STUDY_DETAILS

    Market Size

    NOTES: Data was converted from local currencies using average exchange rates of the respective year.

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Analyst Opinion

    The Metaverse Health and Fitness market in France is experiencing significant growth and development.

    Customer preferences:
    Customers in France are increasingly turning to virtual reality (VR) and augmented reality (AR) technologies for their health and fitness needs. These technologies offer a unique and immersive experience, allowing users to engage in virtual workouts, track their fitness progress, and receive personalized coaching. The convenience and accessibility of these virtual platforms are particularly appealing to busy individuals who may not have the time or resources to visit physical fitness centers. Additionally, the gamification aspect of these technologies, with features such as leaderboards and challenges, adds an element of fun and motivation to the fitness journey.

    Trends in the market:
    One of the key trends in the Metaverse Health and Fitness market in France is the increasing adoption of VR and AR fitness applications. These applications provide users with a wide range of fitness activities, from yoga and dance to high-intensity interval training. Users can participate in virtual classes led by professional instructors or follow pre-recorded workouts at their own pace. The interactive nature of these applications, with real-time feedback and guidance, enhances the overall workout experience and helps users stay motivated. Another trend in the market is the integration of wearable devices with virtual fitness platforms. These devices, such as smartwatches and fitness trackers, collect data on users' physical activity, heart rate, and sleep patterns. This data can then be synchronized with virtual fitness applications, allowing users to track their progress, set goals, and receive personalized recommendations. The combination of virtual reality and wearable technology creates a seamless and holistic fitness experience, empowering users to take control of their health and well-being.

    Local special circumstances:
    France has a strong fitness culture, with a significant portion of the population actively engaging in physical exercise and sports. However, the COVID-19 pandemic has disrupted traditional fitness routines and led to the closure of many gyms and fitness centers. This has created an opportunity for the Metaverse Health and Fitness market to thrive, as individuals seek alternative ways to stay active and maintain their fitness goals from the comfort of their own homes.

    Underlying macroeconomic factors:
    The growing Metaverse Health and Fitness market in France can be attributed to several underlying macroeconomic factors. Firstly, the increasing penetration of smartphones and high-speed internet connectivity has made virtual fitness applications more accessible to a wider audience. Additionally, the rising awareness and importance of maintaining a healthy lifestyle have fueled the demand for innovative fitness solutions. Furthermore, the French government has been actively promoting digital innovation and entrepreneurship, providing a supportive environment for the growth of the Metaverse Health and Fitness market. In conclusion, the Metaverse Health and Fitness market in France is experiencing rapid growth due to customer preferences for immersive and convenient fitness experiences. The adoption of VR and AR technologies, integration with wearable devices, and the disruption caused by the COVID-19 pandemic are driving the development of this market. With the underlying macroeconomic factors supporting its growth, the Metaverse Health and Fitness market in France is poised for further expansion in the coming years.

    Reach

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Global Comparison

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    NOTES: Based on data from IMF, World Bank, UN and Eurostat

    MOST_RECENT_UPDATE: Jan 2025

    SOURCE: Statista Market Insights

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