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Metaverse Gaming - France

France
  • The Metaverse Gaming market is set to reach a projected value of US$889.6m in 2025.
  • This market is expected to exhibit an annual growth rate (CAGR 2025-2030) of 40.78%, resulting in a projected market volume of US$4.9bn by 2030.
  • It is worth noting that United States leads the way in terms of market volume, with a projected value of US$11.1bn in 2025.
  • In the realm of Metaverse Gaming market, the number of users is expected to reach 15.8m users by 2030.
  • User penetration is projected to be 9.6% in 2025 and is expected to rise to 24.1% by 2030.
  • Furthermore, the average value per user (ARPU) is anticipated to be US$143.1.
  • It is interesting to observe the growth and potential of the Metaverse Gaming market, both globally and in France.
  • France is experiencing a surge in Metaverse Gaming, with a growing number of virtual reality arcades and eSports tournaments.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.
In-Scope
  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat
Out-Of-Scope
  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis
CONTENTBOX_CAPTION_STUDY_DETAILS

    Market Size

    NOTES: Data was converted from local currencies using average exchange rates of the respective year.

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in France is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors.

    Customer preferences:
    In France, there is a growing demand for immersive gaming experiences that go beyond traditional gameplay. Players are increasingly seeking virtual worlds where they can interact with other gamers, create their own avatars, and explore vast digital landscapes. This desire for social interaction and personalization is fueling the popularity of the Metaverse Gaming market in France.

    Trends in the market:
    One of the key trends in the Metaverse Gaming market in France is the integration of virtual reality (VR) and augmented reality (AR) technologies. These technologies enhance the immersive experience by allowing players to physically interact with the virtual environment. The use of VR and AR headsets is becoming more widespread, enabling players to fully immerse themselves in the Metaverse. Another trend is the emergence of blockchain technology in the Metaverse Gaming market. Blockchain allows for secure and transparent transactions within the virtual world, such as buying and selling virtual assets or currencies. This technology provides players with ownership and control over their virtual possessions, creating a sense of value and investment in the Metaverse.

    Local special circumstances:
    France has a strong gaming culture and a thriving gaming industry. The country is home to many successful game developers and studios, which contributes to the growth of the Metaverse Gaming market. Additionally, France has a large population of tech-savvy and digitally engaged consumers who are eager to embrace new gaming experiences. This favorable environment has created a fertile ground for the development of the Metaverse Gaming market in France.

    Underlying macroeconomic factors:
    The growth of the Metaverse Gaming market in France is also influenced by underlying macroeconomic factors. The country has a stable economy and a high level of disposable income, allowing consumers to invest in gaming hardware and software. Furthermore, the COVID-19 pandemic has accelerated the adoption of digital entertainment, including gaming, as people spent more time at home. This increased demand for virtual experiences has further boosted the Metaverse Gaming market in France. In conclusion, the Metaverse Gaming market in France is experiencing rapid growth and development due to customer preferences for immersive gaming experiences, trends in the market such as the integration of VR and AR technologies, local special circumstances including France's gaming culture and tech-savvy population, and underlying macroeconomic factors like a stable economy and increased digital entertainment consumption. This market is poised to continue expanding as more players seek out the next level of gaming experiences within the Metaverse.

    Reach

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Global Comparison

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    NOTES: Based on data from IMF, World Bank, UN and Eurostat

    MOST_RECENT_UPDATE: Jan 2025

    SOURCE: Statista Market Insights

    OUTLOOK_EXPLORE_RELATED_TOPICS

    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
    OUTLOOK_MORE_DATA_ON_TOPIC

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