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Metaverse Advertising - France

France
  • The projected value of the Metaverse Advertising market in France is expected to reach US$65.6m by 2025.
  • It is anticipated to show an annual growth rate (CAGR 2025-2030) of 27.42%, leading to a projected market volume of US$220.2m by 2030.
  • The United States generates the most value in the market segment, with a projected market volume of US$749.2m in 2025.
  • France's Metaverse Advertising market is experiencing rapid growth, driven by the country's strong digital infrastructure and creative industry.

Definition:

The Advertising market refers to the practice of promoting and selling products or services within virtual reality environments, such as video games, social VR platforms, and other immersive digital spaces. This market can include in-game or in-app ads, branded virtual experiences, and sponsored content within the metaverse.

Additional Notes:

The market comprises market sizes that are generated through ad spending. For more information on the data displayed, use the info button right next to the boxes.
In-Scope
  • In-game advertising, such as in Roblox
  • In-video advertising, such as in Virtual Reality videos
Out-Of-Scope
  • In-game advertising, that are not considered as part of the metaverse, such as World of Warcraft
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis
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    Market Size

    NOTES: Data was converted from local currencies using average exchange rates of the respective year.

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Analyst Opinion

    The Metaverse Advertising market in France is experiencing significant growth and development.

    Customer preferences:
    Customers in France are increasingly embracing the concept of the metaverse and are eager to explore new virtual experiences. They are drawn to the immersive and interactive nature of the metaverse, which allows them to engage with brands and products in a unique way. Customers are also seeking personalized and tailored advertising experiences that align with their interests and preferences. As a result, advertisers are focusing on creating targeted and engaging content that resonates with the French audience.

    Trends in the market:
    One of the key trends in the Metaverse Advertising market in France is the integration of virtual reality (VR) and augmented reality (AR) technologies. Advertisers are leveraging these technologies to create immersive and interactive experiences that capture the attention of customers. This includes virtual showrooms, product demonstrations, and virtual try-ons, allowing customers to visualize products in a virtual environment. Another trend is the rise of influencer marketing within the metaverse. French customers are influenced by trusted individuals within the metaverse who have established a strong presence and following. Advertisers are collaborating with these influencers to promote their products and services, leveraging their credibility and reach to effectively engage with the target audience.

    Local special circumstances:
    France has a strong gaming culture, with a large number of gamers and gaming enthusiasts. This presents a unique opportunity for advertisers to reach a highly engaged and receptive audience through in-game advertising within the metaverse. Advertisers are partnering with game developers to integrate their brands and products seamlessly into the gaming experience, ensuring maximum visibility and impact. Furthermore, France has a thriving fashion and luxury industry. Advertisers in the metaverse are capitalizing on this by creating virtual fashion shows and immersive brand experiences. French customers are able to explore the latest collections and interact with virtual models, providing a new and innovative way to experience fashion.

    Underlying macroeconomic factors:
    The growth of the Metaverse Advertising market in France is also influenced by macroeconomic factors. The increasing availability and affordability of VR and AR devices have made these technologies more accessible to the general public. This has resulted in a larger user base and increased demand for metaverse experiences. Additionally, advancements in technology and infrastructure have improved the overall quality and performance of the metaverse. This has created a more seamless and immersive experience for users, further driving customer engagement and adoption. In conclusion, the Metaverse Advertising market in France is experiencing significant growth and development. Customer preferences for immersive and personalized experiences, the integration of VR and AR technologies, the rise of influencer marketing, and the unique local circumstances in France are all contributing to the expansion of the market. Furthermore, underlying macroeconomic factors such as the availability of affordable devices and advancements in technology are fueling the growth of the metaverse advertising industry in France.

    Global Comparison

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on advertising spending and exclude agency commissions, rebates, production costs, and taxes.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    NOTES: Based on data from IMF, World Bank, UN and Eurostat

    MOST_RECENT_UPDATE: Jan 2025

    SOURCE: Statista Market Insights

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