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Metaverse Gaming - MENA

MENA
  • Market size in the Metaverse Gaming market is projected to reach US$622.6m in 2024.
  • Market size is expected to show an annual growth rate (CAGR 2024-2030) of 43.61%, resulting in a projected market volume of US$5.5bn by 2030.
  • With a projected market volume of US$7.5bn in 2024, the largest market size is generated United States.
  • In the Metaverse Gaming market, the number of users is expected to amount to 68.1m users by 2030.
  • User penetration will be 6.0% in 2024 and is expected to hit 18.5% by 2030.
  • The average Market size per user (ARPU) is expected to amount to US$30.0.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in MENA is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in the Metaverse Gaming market in MENA are heavily influenced by the region's young population and their increasing interest in gaming.

    The Middle East and North Africa have a large youth population, which is driving the demand for immersive gaming experiences. Young gamers in the region are particularly attracted to the concept of the metaverse, where they can interact with other players in a virtual world. They are also seeking more personalized and customizable gaming experiences, which the metaverse offers.

    Trends in the market show that the Metaverse Gaming industry in MENA is evolving rapidly to meet the growing demand. Game developers and platform providers are investing in the development of metaverse gaming platforms and technologies to cater to the needs of the market. This includes the integration of virtual reality (VR) and augmented reality (AR) technologies, which enhance the immersive experience of the metaverse.

    Additionally, there is a trend towards the creation of localized metaverse gaming experiences that reflect the cultural and social preferences of the MENA region. Local special circumstances in MENA also contribute to the development of the Metaverse Gaming market. The region has a strong gaming culture, with a growing number of gaming communities and events.

    This provides a fertile ground for the adoption and growth of metaverse gaming. Furthermore, the MENA region has a high smartphone penetration rate, which allows for easy access to metaverse gaming platforms and applications. The availability of affordable internet connectivity also plays a crucial role in enabling gamers to participate in the metaverse.

    Underlying macroeconomic factors are also driving the growth of the Metaverse Gaming market in MENA. The region has been experiencing economic diversification and technological advancements, which have created a favorable environment for the development of the gaming industry. Governments in the region are increasingly recognizing the economic potential of the gaming sector and are implementing supportive policies and initiatives.

    This includes the establishment of gaming hubs and the provision of incentives for game developers and investors. In conclusion, the Metaverse Gaming market in MENA is developing rapidly due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The region's young population, interest in immersive gaming experiences, and demand for personalized gaming are driving the growth of the market.

    The industry is evolving to meet these demands, with investments in metaverse gaming platforms and technologies. The strong gaming culture, high smartphone penetration rate, and supportive government policies further contribute to the development of the market.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
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