Metaverse Gaming - MENA

  • MENA
  • Market size in the Metaverse Gaming market is projected to reach US$0.6bn in 2024.
  • Market size is expected to show an annual growth rate (CAGR 2024-2030) of 43.70%, resulting in a projected market volume of US$5.5bn by 2030.
  • With a projected market volume of US$7.5bn in 2024, the largest market size is generated in the United States.
  • In the Metaverse Gaming market, the number of users is expected to amount to 68.1m users by 2030.
  • User penetration will be 6.0% in 2024 and is expected to hit 18.5% by 2030.
  • The average Market size per user (ARPU) is expected to amount to US$30.0.
 
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Analyst Opinion

The Metaverse Gaming market in MENA is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in the Metaverse Gaming market in MENA are heavily influenced by the region's young population and their increasing interest in gaming.

The Middle East and North Africa have a large youth population, which is driving the demand for immersive gaming experiences. Young gamers in the region are particularly attracted to the concept of the metaverse, where they can interact with other players in a virtual world. They are also seeking more personalized and customizable gaming experiences, which the metaverse offers.

Trends in the market show that the Metaverse Gaming industry in MENA is evolving rapidly to meet the growing demand. Game developers and platform providers are investing in the development of metaverse gaming platforms and technologies to cater to the needs of the market. This includes the integration of virtual reality (VR) and augmented reality (AR) technologies, which enhance the immersive experience of the metaverse.

Additionally, there is a trend towards the creation of localized metaverse gaming experiences that reflect the cultural and social preferences of the MENA region. Local special circumstances in MENA also contribute to the development of the Metaverse Gaming market. The region has a strong gaming culture, with a growing number of gaming communities and events.

This provides a fertile ground for the adoption and growth of metaverse gaming. Furthermore, the MENA region has a high smartphone penetration rate, which allows for easy access to metaverse gaming platforms and applications. The availability of affordable internet connectivity also plays a crucial role in enabling gamers to participate in the metaverse.

Underlying macroeconomic factors are also driving the growth of the Metaverse Gaming market in MENA. The region has been experiencing economic diversification and technological advancements, which have created a favorable environment for the development of the gaming industry. Governments in the region are increasingly recognizing the economic potential of the gaming sector and are implementing supportive policies and initiatives.

This includes the establishment of gaming hubs and the provision of incentives for game developers and investors. In conclusion, the Metaverse Gaming market in MENA is developing rapidly due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The region's young population, interest in immersive gaming experiences, and demand for personalized gaming are driving the growth of the market.

The industry is evolving to meet these demands, with investments in metaverse gaming platforms and technologies. The strong gaming culture, high smartphone penetration rate, and supportive government policies further contribute to the development of the market.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
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