Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Metaverse

Metaverse Gaming - Eastern Europe

Eastern Europe
  • The Metaverse Gaming market is anticipated to achieve a value of US$390.4m by 2024.
  • The market is projected to experience a compound annual growth rate (CAGR 2024-2030) of 43.33%, resulting in a market volume of US$3.4bn by 2030.
  • in Eastern Europe, a prominent region in the global gaming industry, is expected to contribute significantly to this growth.
  • The United States is set to generate the highest market volume, reaching US$7.5bn by 2024.
  • This indicates the dominant position of the United States in the Metaverse Gaming market.
  • Furthermore, the number of users in the Metaverse Gaming market is estimated to reach 38.0m users by 2030.
  • In 2024, the user penetration rate is projected to be 5.8%, and by 2030, it is expected to increase to 19.1%.
  • This signifies a substantial increase in user engagement and adoption of Metaverse Gaming market.
  • In terms of average value per user (ARPU), it is expected to amount to US$33.5.
  • This metric provides insights into the average spending behavior of users within the Metaverse Gaming market.
  • Eastern European gamers are embracing the Metaverse with fervor, seeking immersive experiences that blend their rich cultural heritage with innovative gaming technologies.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Eastern Europe is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in Eastern Europe are playing a crucial role in the growth of the Metaverse Gaming market.

    The region has a large population of tech-savvy and digitally engaged individuals who are increasingly seeking immersive and interactive gaming experiences. The younger generation, in particular, is drawn to the concept of the Metaverse, which allows them to escape into virtual worlds and engage with other players from around the globe. The desire for social interaction, exploration, and customization is driving the demand for Metaverse Gaming in Eastern Europe.

    Trends in the market further contribute to the development of the Metaverse Gaming industry in Eastern Europe. The region has witnessed a rapid increase in internet penetration and smartphone adoption, providing a solid foundation for the growth of online gaming. The advancements in virtual reality (VR) and augmented reality (AR) technologies have also made the Metaverse Gaming experience more immersive and realistic, attracting a larger audience.

    Furthermore, the rise of esports and live streaming platforms has created a thriving ecosystem for competitive gaming, fueling the demand for Metaverse Gaming in Eastern Europe. Local special circumstances in Eastern Europe also contribute to the growth of the Metaverse Gaming market. The region has a rich cultural heritage and a strong tradition of storytelling, which translates well into the immersive narratives and virtual worlds offered by the Metaverse.

    Additionally, the relatively lower cost of living in Eastern Europe compared to Western Europe makes it an attractive destination for game developers and tech companies, leading to the establishment of local gaming studios and innovation hubs. This, in turn, fosters the growth of the Metaverse Gaming market in the region. Underlying macroeconomic factors further support the development of the Metaverse Gaming market in Eastern Europe.

    The region has been experiencing steady economic growth, which has led to an increase in disposable income and consumer spending. As a result, more individuals are able to afford gaming devices and invest in virtual assets within the Metaverse. Additionally, the availability of high-speed internet infrastructure and favorable government policies towards the digital economy create a conducive environment for the Metaverse Gaming industry to thrive in Eastern Europe.

    In conclusion, the Metaverse Gaming market in Eastern Europe is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The region's tech-savvy population, advancements in technology, cultural affinity for immersive experiences, and favorable economic conditions all contribute to the rising demand for Metaverse Gaming in Eastern Europe.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.