Metaverse Gaming - Australia

  • Australia
  • The Metaverse Gaming market in Australia is projected to reach a value of US$0.4bn by 2024.
  • It is expected to experience an annual growth rate (CAGR 2024-2030) of 43.55%, resulting in a projected market volume of US$3.1bn by 2030.
  • In 2024, the market volume is projected to be US$7.5bn, with United States generating the majority of this value.
  • By 2030, the number of users in the Metaverse Gaming market is expected to reach 7.5m users.
  • The user penetration rate is projected to be 8.6% in 2024 and is expected to increase to 26.5% by 2030.
  • The average value per user (ARPU) is expected to be US$158.7.
  • Australia's Metaverse Gaming market is booming with a surge in virtual reality gaming experiences and a growing community of gamers.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Metaverse Gaming market in Australia is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in Australia are shifting towards immersive gaming experiences that allow players to explore virtual worlds and interact with other gamers.

This preference is driven by the desire for escapism and the opportunity to connect with a global community of like-minded individuals. Additionally, Australian gamers are increasingly looking for games that offer personalized experiences and the ability to customize their avatars and virtual environments. Trends in the market are also contributing to the growth of the Metaverse Gaming market in Australia.

The rise of virtual reality (VR) and augmented reality (AR) technologies has opened up new possibilities for immersive gaming experiences. These technologies allow players to fully immerse themselves in virtual worlds and interact with them in a more realistic and engaging way. Furthermore, the increasing popularity of live streaming platforms and esports events has created a demand for games that are not only fun to play but also entertaining to watch.

Local special circumstances in Australia are also playing a role in the development of the Metaverse Gaming market. Australia has a strong gaming culture, with a large and dedicated community of gamers. This community is actively engaged in the development and promotion of the Metaverse Gaming market, organizing events and creating content that showcases the potential of immersive gaming experiences.

Additionally, the Australian government has been supportive of the gaming industry, providing funding and incentives for game developers and encouraging the growth of the sector. Underlying macroeconomic factors are also contributing to the growth of the Metaverse Gaming market in Australia. The country has a strong economy and a high disposable income, which allows consumers to invest in gaming hardware and software.

Additionally, the increasing availability of high-speed internet connections and the widespread adoption of smartphones and other mobile devices have made gaming more accessible to a larger audience. In conclusion, the Metaverse Gaming market in Australia is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. As the demand for immersive gaming experiences continues to rise, the market is expected to expand further, offering new opportunities for game developers and players alike.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)