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Metaverse eCommerce - Russia

Russia
  • The projected value of the Metaverse eCommerce market in 2024 is estimated to be US$316.7m.
  • This market is expected to experience an annual growth rate (CAGR 2024-2030) of 48.21%, resulting in a projected market volume of US$3.4bn by 2030.
  • It is worth noting that the majority of this value is generated China, with a projected market volume of US$10.2bn in 2024.
  • In terms of user base, the number of users in the Metaverse eCommerce market is expected to reach 23.7m users by 2030.
  • User penetration, which is the percentage of the population using this market, is projected to be 4.5% in 2024 and is expected to increase to 16.7% by 2030.
  • Furthermore, the average value per user (ARPU) is estimated to be US$49.2.
  • This metric indicates the average monetary value generated by each user in this market.
  • It is interesting to observe these trends and projections in the context of Russia's Metaverse eCommerce market.
  • In Russia, the Metaverse eCommerce market is booming with a focus on virtual fashion and luxury brands.

Definition:

The eCommerce market refers to the buying and selling of goods and services within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. These can include virtual storefronts, digital marketplaces, and other online shopping experiences that allow users to purchase real-world products or virtual items using virtual currencies and/or real-world money. Metaverse eCommerce can also include virtual shopping experiences, where users can explore and interact with virtual stores, try on virtual clothing and accessories, and make purchases through virtual cash or real-world money.

Structure:

The eCommerce market also covers the markets Beauty, Health, Personal & Household Care, Toys, Hobbys, DIY & Media, Furniture, Electronics, Fashion, and Food & Beverages. All of them refer to the specific goods that can be bought in the metaverse.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on items, products, and hardware such as headsets and glasses. Market numbers for eCommerce are also featured in the Digital Market Insights. Key players in the market include companies, such as IKEA, Virtual Realms, and Holition. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Marketplaces in the metaverse, such as Decentraland's Marketplace
  • Items bought for avatars used in the metaverse, such as Costumes or Skins
  • Fashion for avatars, such as Gucci stores
  • Electronics, such as AR and VR hardware

Out-Of-Scope

  • Physical items used for the metaverse, such as Oculus Quest
  • Purchase of games that are considered metaverse, such as Roblox or Sandbox
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse eCommerce market in Russia is experiencing significant growth and development.

    Customer preferences:
    Russian consumers are increasingly embracing online shopping and digital experiences. They value convenience, variety, and personalized offerings. With the rise of the Metaverse, Russian consumers are attracted to the immersive and interactive nature of virtual shopping experiences. They enjoy the ability to explore virtual stores, try on virtual clothing, and interact with virtual products before making a purchase. This trend is driven by the desire for a more engaging and entertaining shopping experience.

    Trends in the market:
    The Metaverse eCommerce market in Russia is witnessing several key trends. Firstly, there is a growing number of virtual marketplaces and platforms catering specifically to the Russian market. These platforms offer a wide range of virtual products and services, including virtual real estate, virtual fashion, and virtual events. This trend is fueled by the increasing demand for unique and exclusive virtual experiences. Secondly, virtual influencers and celebrities are gaining popularity in the Russian Metaverse eCommerce market. These virtual personalities have a significant impact on consumer behavior and purchasing decisions. They promote virtual products and services through social media channels and engage with their followers in immersive virtual environments. This trend is driven by the desire for authenticity and relatability in the Metaverse.

    Local special circumstances:
    Russia has a large and tech-savvy population, making it an ideal market for the Metaverse eCommerce industry. The country has a strong gaming culture and a high level of internet penetration, providing a solid foundation for the adoption of virtual experiences. Additionally, the Russian government has shown support for the development of the Metaverse, creating favorable conditions for the growth of the industry.

    Underlying macroeconomic factors:
    The Metaverse eCommerce market in Russia is influenced by several macroeconomic factors. The country's strong economic growth and rising disposable incomes have contributed to increased consumer spending on virtual products and experiences. Additionally, the COVID-19 pandemic has accelerated the shift towards online shopping and digital experiences, further driving the growth of the Metaverse eCommerce market. The Russian government's focus on digitalization and innovation also plays a role in the development of the industry. In conclusion, the Metaverse eCommerce market in Russia is experiencing rapid growth and development. Russian consumers are embracing virtual shopping experiences and seeking immersive and interactive digital environments. The market is characterized by the presence of virtual marketplaces, virtual influencers, and a supportive government. The underlying macroeconomic factors, including strong economic growth and the impact of the COVID-19 pandemic, are driving the growth of the industry.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Fashion in the metaverse - Statistics & Facts

    Before Mark Zuckerberg announced Facebook’s name change to Meta to the surprise and sniggers of social media users, the metaverse was a niche and futuristic concept familiar to the tech and science-fiction aficionados. Yet now, it has become the catchphrase that sets the scene for the next stage of the internet. Facebook’s rebranding of Meta as one of the building blocks of the metaverse was powerful enough to trigger immediate response from the world’s biggest retail and consumer brands. In the week following Zuckerberg’s Meta presentation, Nike made patent applications for a number of its logos and slogans, and in December 2021 acquired the virtual sneakers company RTFKT. Nike is one of the growing number of retail brands that are silently preparing their launch into the metaverse where fashion is flaunted not as physical goods but as virtual assets. According to a study, Nike applied for 12 IoT patents in the three months running up to May 2022.
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