Definition:
The eCommerce market refers to the buying and selling of goods and services within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. These can include virtual storefronts, digital marketplaces, and other online shopping experiences that allow users to purchase real-world products or virtual items using virtual currencies and/or real-world money. Metaverse eCommerce can also include virtual shopping experiences, where users can explore and interact with virtual stores, try on virtual clothing and accessories, and make purchases through virtual cash or real-world money.Structure:
The eCommerce market also covers the markets Beauty, Health, Personal & Household Care, Toys, Hobbys, DIY & Media, Furniture, Electronics, Fashion, and Food & Beverages. All of them refer to the specific goods that can be bought in the metaverse.Additional Notes:
The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on items, products, and hardware such as headsets and glasses. Market numbers for eCommerce are also featured in the Digital Market Insights. Key players in the market include companies, such as IKEA, Virtual Realms, and Holition. For more information on the data displayed, use the info button right next to the boxes.Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Mar 2024
Source: Statista Market Insights
Most recent update: Mar 2024
Source: Statista Market Insights
The Metaverse eCommerce market in Poland is experiencing significant growth and development, driven by changing customer preferences and the increasing adoption of digital technologies.
Customer preferences: Polish consumers are increasingly embracing online shopping, driven by factors such as convenience, a wide range of product options, and competitive pricing. The Metaverse eCommerce market provides a unique and immersive shopping experience, allowing customers to explore virtual stores, interact with products, and make purchases without leaving their homes. This appeals to tech-savvy consumers who enjoy the convenience and novelty of shopping in a virtual environment.
Trends in the market: One of the key trends in the Metaverse eCommerce market in Poland is the integration of virtual reality (VR) and augmented reality (AR) technologies. These technologies enhance the shopping experience by allowing customers to visualize products in their own environment or try on virtual clothing and accessories. This immersive experience not only increases customer engagement but also reduces the risk of returns and improves customer satisfaction. Another trend is the rise of virtual marketplaces within the Metaverse. These marketplaces bring together sellers and buyers from different virtual worlds, offering a wide range of products and services. This creates opportunities for small businesses and independent creators to reach a global audience and expand their customer base. Additionally, virtual marketplaces enable customers to discover unique and personalized items that may not be available in traditional eCommerce platforms.
Local special circumstances: Poland has a growing tech-savvy population, with a high level of internet penetration and smartphone usage. This provides a strong foundation for the development of the Metaverse eCommerce market. Additionally, the country has a vibrant gaming community, with many Polish gamers already familiar with virtual worlds and online interactions. This familiarity and comfort with digital technologies make Polish consumers more receptive to the concept of shopping in the Metaverse.
Underlying macroeconomic factors: Poland has experienced steady economic growth in recent years, with a growing middle class and increasing disposable income. This has contributed to higher consumer spending and a greater willingness to explore new shopping experiences. The Metaverse eCommerce market offers unique opportunities for retailers and brands to tap into this growing consumer base and capture a share of the market. In conclusion, the Metaverse eCommerce market in Poland is developing rapidly due to changing customer preferences, the integration of VR and AR technologies, the rise of virtual marketplaces, and the country's tech-savvy population. With a strong foundation and favorable macroeconomic factors, the Metaverse eCommerce market in Poland is poised for further growth and innovation.
Most recent update: Mar 2024
Source: Statista Market Insights
Most recent update: Mar 2024
Source: Statista Market Insights
Data coverage:
Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.Modeling approach / Market size:
Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.Additional Notes:
The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights