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Metaverse Advertising - Taiwan

Taiwan
  • The projected value of the Metaverse Advertising market in Taiwan is expected to reach US$13.1m by 2024.
  • This market segment is forecasted to exhibit an annual growth rate of 26.87% from 2024 to 2030, leading to a projected market volume of US$54.7m by 2030.
  • It is worth noting that United States generates the highest value in this market segment, with a projected market volume of US$602.2m in 2024.
  • Taiwan's Metaverse Advertising market is thriving, fueled by the country's tech-savvy population and strong digital infrastructure.

Definition:

The Advertising market refers to the practice of promoting and selling products or services within virtual reality environments, such as video games, social VR platforms, and other immersive digital spaces. This market can include in-game or in-app ads, branded virtual experiences, and sponsored content within the metaverse.

Additional Notes:

The market comprises market sizes that are generated through ad spending. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • In-game advertising, such as in Roblox
  • In-video advertising, such as in Virtual Reality videos

Out-Of-Scope

  • In-game advertising, that are not considered as part of the metaverse, such as World of Warcraft
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Advertising market in Taiwan is experiencing significant growth and development.

    Customer preferences:
    In Taiwan, consumers are increasingly seeking immersive and interactive experiences. They are drawn to the idea of exploring virtual worlds and engaging with virtual content. This has created a demand for Metaverse Advertising, as it allows brands to connect with consumers in a unique and engaging manner. Additionally, Taiwanese consumers are known for their tech-savviness and willingness to embrace new technologies, making them an ideal target audience for Metaverse Advertising.

    Trends in the market:
    One of the key trends in the Metaverse Advertising market in Taiwan is the integration of virtual reality (VR) and augmented reality (AR) technologies. Brands are leveraging these technologies to create immersive and interactive advertising campaigns that capture the attention of consumers. For example, virtual reality headsets are being used to transport consumers into virtual worlds where they can interact with branded content. Augmented reality, on the other hand, allows brands to overlay virtual elements onto the real world, creating a seamless blend between the physical and virtual realms. Another trend in the market is the use of gamification in Metaverse Advertising. Brands are incorporating gamified elements into their advertising campaigns to make them more engaging and entertaining for consumers. This can include interactive games, challenges, and rewards that incentivize consumer participation. By gamifying their advertising efforts, brands are able to create a deeper level of engagement and build stronger connections with their target audience.

    Local special circumstances:
    Taiwan has a strong technology infrastructure and a thriving gaming industry, which provides a solid foundation for the growth of the Metaverse Advertising market. The country is home to many tech-savvy individuals who are familiar with virtual reality and augmented reality technologies. This has created a favorable environment for the adoption of Metaverse Advertising and has allowed brands to experiment with innovative advertising strategies. Furthermore, Taiwan has a large and active social media user base. Social media platforms are an important channel for Metaverse Advertising, as they provide a means for brands to reach a wide audience and generate buzz around their campaigns. Taiwanese consumers are active on platforms such as Facebook, Instagram, and LINE, making social media an effective tool for Metaverse Advertising in the country.

    Underlying macroeconomic factors:
    The growth of the Metaverse Advertising market in Taiwan is also influenced by macroeconomic factors. Taiwan has a strong economy with a high level of disposable income, which allows consumers to spend on leisure activities and entertainment. This creates a favorable environment for the adoption of Metaverse Advertising, as consumers are more likely to invest in virtual reality headsets and other devices that enable them to engage with virtual content. Additionally, Taiwan has a competitive advertising industry with a focus on innovation and creativity. This encourages brands to explore new advertising avenues, such as Metaverse Advertising, to stand out from the crowd and capture the attention of consumers. The presence of a vibrant advertising industry further supports the growth of the Metaverse Advertising market in Taiwan. In conclusion, the Metaverse Advertising market in Taiwan is experiencing significant growth and development. Customer preferences for immersive and interactive experiences, the integration of VR and AR technologies, and the use of gamification are driving the market forward. Local special circumstances, such as Taiwan's strong technology infrastructure and active social media user base, are further supporting the growth of the market. Underlying macroeconomic factors, including Taiwan's strong economy and competitive advertising industry, are also contributing to the expansion of the Metaverse Advertising market in Taiwan.

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on advertising spending and exclude agency commissions, rebates, production costs, and taxes.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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