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Metaverse Gaming - Taiwan

Taiwan
  • The Metaverse Gaming market in Taiwan is projected to reach a value of US$139.5m in 2024.
  • This represents a significant growth potential for the country's gaming industry.
  • Furthermore, the market is expected to show a strong annual growth rate of 43.57% from 2024 to 2030, resulting in a projected market volume of US$1.2bn by 2030.
  • In terms of market size, United States dominates the Metaverse Gaming market industry with a projected market volume of US$7.5bn in 2024.
  • This is a testament to the country's strong presence and influence in the global gaming landscape.
  • Looking at user trends, the number of Metaverse Gaming market users in Taiwan is expected to reach 6.9m users by 2030.
  • This indicates a growing interest and engagement in the virtual gaming world.
  • Additionally, user penetration, which measures the percentage of the population accessing Metaverse Gaming market, is projected to increase from 8.8% in 2024 to 28.8% by 2030.
  • When considering the average value per user (ARPU), it is expected to amount to US$66.0.
  • This metric reflects the average spending of users within the Metaverse Gaming market.
  • Overall, in Taiwan is positioned to benefit from the growth and opportunities presented by the Metaverse Gaming market.
  • With a projected increase in market value, user base, and user penetration, the country's gaming industry is poised for continued success.
  • Taiwan is emerging as a leading hub for Metaverse Gaming, with a thriving ecosystem of game developers and a tech-savvy population.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Taiwan has been experiencing significant growth and development in recent years. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors have all contributed to this growth.

    Customer preferences in Taiwan have played a key role in driving the development of the Metaverse Gaming market. Taiwanese gamers have shown a strong interest in immersive gaming experiences that allow them to escape reality and interact with virtual worlds. They are drawn to the idea of exploring new environments, socializing with other players, and engaging in virtual adventures.

    As a result, the demand for Metaverse Gaming platforms and games has been steadily increasing. Trends in the market have also contributed to the growth of the Metaverse Gaming industry in Taiwan. The rise of virtual reality (VR) and augmented reality (AR) technologies has enabled the creation of more realistic and immersive gaming experiences.

    Taiwanese game developers have been quick to embrace these technologies and have developed a wide range of Metaverse Gaming products to cater to the growing demand. Additionally, the increasing popularity of esports in Taiwan has further fueled the growth of the Metaverse Gaming market, as players and spectators alike seek new and exciting ways to engage with the gaming world. Local special circumstances in Taiwan have also played a role in the development of the Metaverse Gaming market.

    Taiwan has a strong gaming culture and a thriving gaming industry, with many talented game developers and designers. The country's advanced technological infrastructure and high internet penetration rate have also created a favorable environment for the growth of the Metaverse Gaming industry. Furthermore, Taiwan's proximity to other major gaming markets in Asia, such as China, Japan, and South Korea, has allowed for cross-border collaborations and partnerships, further driving the growth of the Metaverse Gaming market.

    Underlying macroeconomic factors have also contributed to the development of the Metaverse Gaming market in Taiwan. The country's strong economy and high disposable income levels have enabled Taiwanese consumers to spend more on leisure activities, including gaming. Additionally, the government's support for the digital entertainment industry through tax incentives and funding programs has encouraged the growth of the Metaverse Gaming market.

    In conclusion, the Metaverse Gaming market in Taiwan has experienced significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Taiwanese gamers' interest in immersive gaming experiences, the rise of VR and AR technologies, the country's strong gaming culture and technological infrastructure, and favorable macroeconomic conditions have all contributed to the growth of the Metaverse Gaming industry in Taiwan.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
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