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Key regions: France, South Korea, Europe, India, Asia
The Online Games market in Eastern Africa has been experiencing significant growth in recent years, driven by various factors such as increasing internet penetration, rising disposable incomes, and changing customer preferences. Customer preferences in Eastern Africa have shifted towards online gaming due to its convenience and accessibility. With the widespread availability of smartphones and affordable data plans, more people are able to access online games anytime and anywhere. Additionally, the younger population in the region, who are more tech-savvy and open to new forms of entertainment, are driving the demand for online games. Trends in the market indicate a growing interest in multiplayer and social gaming in Eastern Africa. Online games that allow players to connect and interact with friends or other players in real-time are gaining popularity. This trend can be attributed to the desire for social interaction and the need for entertainment during leisure time. Furthermore, the increasing availability of high-speed internet and improved gaming platforms have contributed to the growth of multiplayer and social gaming in the region. Local special circumstances in Eastern Africa also contribute to the development of the Online Games market. The region has a large youth population, which presents a significant market for online gaming. Furthermore, the relatively low cost of smartphones and data plans compared to other regions makes online gaming more accessible to a wider audience. Additionally, the presence of local game developers and studios in Eastern Africa has contributed to the growth of the market, as they create games that resonate with the local culture and preferences. Underlying macroeconomic factors, such as increasing internet penetration and rising disposable incomes, play a crucial role in the development of the Online Games market in Eastern Africa. As more people gain access to the internet, the potential customer base for online games expands. Rising disposable incomes also enable individuals to spend more on leisure activities, including online gaming. The combination of these factors creates a favorable environment for the growth of the Online Games market in Eastern Africa. In conclusion, the Online Games market in Eastern Africa is experiencing significant growth due to increasing internet penetration, rising disposable incomes, changing customer preferences, and local special circumstances. The trend towards multiplayer and social gaming, along with the presence of local game developers, further drives the market's development. With the continued expansion of internet access and the growing youth population in the region, the Online Games market in Eastern Africa is expected to continue its upward trajectory.
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)