Mobile Games - Eastern Africa

  • Eastern Africa
  • In Eastern Africa, revenue in the Mobile Games market market is projected to reach US$391.50m in 2024.
  • Revenue in this region is expected to show an annual growth rate (CAGR 2024-2029) of 9.25%, resulting in a projected market volume of US$609.40m by 2029.
  • The number of users in the Mobile Games market market in Eastern Africa is expected to amount to 91.3m users by 2029.
  • User penetration in this market will be 14.8% in 2024 and is anticipated to increase to 17.6% by 2029.
  • In a global context, it is noteworthy that the most revenue will be generated United States, which is projected to reach US$34,300.00m in 2024.
  • Additionally, the average revenue per user (ARPU) in the Mobile Games market market in Eastern Africa is projected to amount to US$5.77 in 2024.
  • In Eastern Africa, particularly in Kenya, the mobile games market is rapidly evolving, driven by increasing smartphone penetration and a growing youth population.

Key regions: Japan, Germany, South Korea, China, Asia

 
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Analyst Opinion

The Mobile Games market in Eastern Africa is experiencing significant growth and development.

Customer preferences:
Customers in Eastern Africa have shown a strong preference for mobile games, with a particular interest in casual and puzzle games. These types of games are easy to play and do not require a high level of commitment, making them popular among a wide range of age groups. Additionally, customers in this region tend to favor free-to-play games that offer in-app purchases, allowing them to access the game for free while still having the option to make in-game purchases to enhance their gaming experience.

Trends in the market:
One of the key trends in the Mobile Games market in Eastern Africa is the increasing popularity of multiplayer games. With the growing availability of high-speed internet and the proliferation of smartphones, more and more customers are seeking out multiplayer games that allow them to connect and compete with other players in real-time. This trend is driven by the desire for social interaction and the opportunity to showcase gaming skills. Another trend in the market is the rise of local game developers. Eastern Africa has seen a surge in the number of local game development studios, creating games that cater to the specific tastes and preferences of the local market. These developers are leveraging their understanding of the local culture and context to create games that resonate with Eastern African customers. This trend is not only driving innovation in the market but also contributing to the growth of the local gaming industry.

Local special circumstances:
Eastern Africa has a large and growing youth population, which is a key factor driving the growth of the Mobile Games market in the region. Young people in Eastern Africa are increasingly embracing technology and are avid consumers of mobile games. This demographic shift is creating a significant market opportunity for game developers and publishers. Furthermore, the availability of affordable smartphones and the expansion of mobile internet coverage are also contributing to the growth of the Mobile Games market in Eastern Africa. As smartphones become more accessible and affordable, more people in the region are able to access and enjoy mobile games. The increasing internet coverage ensures that customers have a seamless gaming experience, further fueling the growth of the market.

Underlying macroeconomic factors:
The rapid economic growth and urbanization in Eastern Africa are driving the expansion of the Mobile Games market. As disposable incomes rise and more people move to urban areas, there is an increasing demand for entertainment options, including mobile games. The growing middle class in the region has more discretionary income to spend on leisure activities, and mobile gaming is emerging as a popular form of entertainment. Additionally, the increasing smartphone penetration in Eastern Africa is a key macroeconomic factor contributing to the growth of the Mobile Games market. As more people own smartphones, the potential customer base for mobile games expands, leading to increased demand and revenue for game developers and publishers. In conclusion, the Mobile Games market in Eastern Africa is experiencing significant growth and development. Customer preferences for casual and puzzle games, the rising popularity of multiplayer games, and the emergence of local game developers are driving the growth of the market. The large and growing youth population, the availability of affordable smartphones, and the expansion of mobile internet coverage are also contributing to the expansion of the market. The rapid economic growth, urbanization, and increasing smartphone penetration in the region are underlying macroeconomic factors that support the growth of the Mobile Games market in Eastern Africa.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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