Online Games - Africa

  • Africa
  • In Africa, revenue in the Online Games market market is projected to reach US$0.54bn in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.79%, which will result in a projected market volume of US$0.75bn by 2029.
  • In the Online Games market market withAfrica, the number of users is anticipated to amount to 187.4m users by 2029.
  • User penetration in Africa will be 11.5% in 2024 and is expected to increase to 12.9% by 2029.
  • In global comparison, the majority of revenue will be generated China, which is expected to reach US$6,532.00m in 2024.
  • The average revenue per user (ARPU) in Africa's Online Games market market is projected to amount to US$3.60 in 2024.
  • The online gaming market in South Africa is experiencing a surge in popularity, driven by increased internet accessibility and a youthful demographic eager for interactive entertainment.

Key regions: France, South Korea, Europe, India, Asia

 
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Analyst Opinion

The Online Games market in Africa has been experiencing significant growth in recent years, driven by a combination of factors such as increasing internet penetration, rising disposable incomes, and a growing young population. Customer preferences in the Online Games market in Africa are largely influenced by the global trends in the gaming industry. African gamers are increasingly interested in multiplayer online games that offer immersive experiences and opportunities for social interaction. They also show a preference for mobile gaming, as smartphones have become more affordable and accessible across the continent. Additionally, there is a growing demand for locally developed games that reflect African culture and experiences. Trends in the market indicate a shift towards mobile gaming as the primary platform for online gaming in Africa. This can be attributed to the widespread adoption of smartphones and the convenience they offer in terms of accessibility and portability. Mobile games are also more affordable compared to traditional gaming consoles, making them more accessible to a larger segment of the population. Furthermore, the rise of mobile money services has facilitated in-app purchases and monetization of online games, providing developers with new revenue streams. Local special circumstances in Africa play a role in shaping the Online Games market. One key factor is the limited availability and high cost of reliable internet connectivity in some regions. This can hinder the growth of online gaming, particularly for multiplayer games that require a stable internet connection. However, advancements in technology and infrastructure development initiatives are gradually addressing this challenge, leading to improved internet access in many African countries. Underlying macroeconomic factors also contribute to the development of the Online Games market in Africa. Economic growth in many African countries has led to an increase in disposable incomes, allowing more people to afford gaming devices and in-app purchases. Additionally, the growing young population in Africa, with a high proportion of digital natives, is driving the demand for online gaming. This demographic trend is expected to continue in the coming years, further fueling the growth of the Online Games market. In conclusion, the Online Games market in Africa is experiencing significant growth driven by increasing internet penetration, rising disposable incomes, and a growing young population. Customer preferences are shifting towards mobile gaming and multiplayer online experiences. Local special circumstances such as limited internet connectivity and infrastructure challenges are gradually being addressed. Overall, the Online Games market in Africa is poised for further expansion in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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