In-game Advertising - Africa

  • Africa
  • The In-game Advertising market market in Africa is forecasted to achieve a revenue of US$252.60m by 2024.
  • The market is anticipated to experience a compound annual growth rate (CAGR 2024-2029) of 8.53%, leading to an estimated market volume of US$380.30m by 2029.
  • The average revenue per user (ARPU) is projected to be US$0.75.
  • When compared globally, in China is expected to generate the highest revenue of US$46,610.00m in 2024.
  • In-game Advertising in Africa's media market is evolving rapidly, capitalizing on the continent's growing digital engagement for targeted brand promotions.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Africa is experiencing significant growth and development, driven by various factors such as the increasing popularity of video games, the rise of mobile gaming, and the growing digital advertising industry in the region.

Customer preferences:
African consumers have shown a strong preference for video games, with a growing number of people engaging in gaming activities across the continent. This is partly due to the increasing availability of affordable smartphones and improved internet connectivity. As a result, more Africans are accessing and playing video games, creating a larger audience for in-game advertising.

Trends in the market:
One of the key trends in the In-game Advertising market in Africa is the rise of mobile gaming. Mobile gaming has become increasingly popular in the region, with many Africans using their smartphones as their primary gaming device. This trend has opened up new opportunities for in-game advertising, as advertisers can reach a large and diverse audience through mobile games. Another trend in the market is the growing digital advertising industry in Africa. As more businesses and brands recognize the potential of the African market, they are investing in digital advertising strategies to reach their target audience. In-game advertising offers a unique and engaging way for brands to connect with consumers, leading to increased demand for such advertising solutions.

Local special circumstances:
Africa is a diverse continent with a wide range of cultures and languages. This diversity presents both opportunities and challenges for in-game advertising. Advertisers need to consider the cultural sensitivities and preferences of different African markets to ensure that their advertisements resonate with the local audience. Localization of content and advertisements is crucial to effectively engage with African gamers. Furthermore, the relatively low internet penetration rate in some parts of Africa poses a challenge for in-game advertising. While internet connectivity has improved in recent years, there are still areas with limited access to the internet. Advertisers need to consider these local circumstances and develop strategies that can reach a wider audience, including those with limited internet access.

Underlying macroeconomic factors:
The In-game Advertising market in Africa is also influenced by underlying macroeconomic factors. Economic growth in the region has led to an increase in disposable income, allowing more people to afford gaming devices and related services. This has contributed to the growth of the gaming industry and subsequently, the demand for in-game advertising. Additionally, the rapid urbanization and increasing urban population in Africa have created a conducive environment for the development of the In-game Advertising market. Urban areas often have better internet infrastructure and a higher concentration of gamers, making them attractive markets for advertisers. In conclusion, the In-game Advertising market in Africa is experiencing significant growth and development due to the increasing popularity of video games, the rise of mobile gaming, the growing digital advertising industry, and underlying macroeconomic factors. Advertisers need to consider customer preferences, local special circumstances, and the evolving trends in the market to effectively engage with the African audience.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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