In-game Advertising - Gabon

  • Gabon
  • In Gabon, the revenue in the In-game Advertising market market is forecasted to hit US$2.35m by 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.03%, leading to a projected market volume of US$3.15m by 2029.
  • The average revenue per user (ARPU) is projected to reach US$4.26.
  • When compared globally, in China is expected to generate the most revenue (US$46,610.00m in 2024).
  • Gabon's media market is experiencing a surge in in-game advertising, leveraging its growing gaming industry to reach a tech-savvy audience.

Key regions: China, India, United States, Germany, Europe

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The In-game Advertising market in Gabon is experiencing significant growth and development.

Customer preferences:
Customers in Gabon are increasingly engaging with video games, making it an attractive platform for advertisers. The younger demographic in the country is particularly interested in gaming, with a growing number of people owning smartphones and having access to high-speed internet. This has led to an increase in the popularity of mobile gaming, providing a lucrative opportunity for in-game advertising.

Trends in the market:
One of the key trends in the In-game Advertising market in Gabon is the integration of native advertisements within games. Native ads seamlessly blend into the gaming experience, appearing as part of the game environment. This type of advertising is less intrusive and more likely to capture the attention of players. Advertisers are also leveraging the popularity of esports in Gabon, sponsoring tournaments and placing ads within gaming arenas. This allows them to reach a large audience of gaming enthusiasts.

Local special circumstances:
Gabon has a growing middle class with increasing disposable income, leading to higher consumer spending on entertainment. As a result, more people are investing in gaming consoles, PCs, and smartphones, creating a larger market for in-game advertising. Additionally, Gabon has a relatively young population, with a significant percentage of the population under the age of 30. This demographic is more likely to be engaged in gaming and receptive to in-game advertising.

Underlying macroeconomic factors:
The Gabonese economy has been growing steadily, driven by sectors such as oil, mining, and telecommunications. This has resulted in increased investment in infrastructure, including internet connectivity and mobile networks. The improved access to high-speed internet has facilitated the growth of online gaming and made it easier for advertisers to reach their target audience through in-game advertising. Furthermore, Gabon's government has been supportive of the digital gaming industry, implementing policies to encourage its development and attract foreign investment. In conclusion, the In-game Advertising market in Gabon is experiencing growth due to the increasing popularity of gaming among the younger demographic, the integration of native advertisements within games, and the support from the government. The growing middle class and improved internet connectivity are also contributing to the expansion of the market. Advertisers in Gabon have the opportunity to effectively engage with a large and receptive audience through in-game advertising.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)