Games Live Streaming - Gabon

  • Gabon
  • In Gabon, the Games Live Streaming market market is anticipated to generate a revenue of US$3.20m in 2024.
  • The market is forecasted to experience a CAGR of 6.58% between 2024 and 2029, leading to a market volume of US$4.40m by 2029.
  • By 2029, the number of users in the Games Live Streaming market market is expected to reach 429.9k users.
  • User penetration is projected to be 12.5% in 2024 and is estimated to increase to 15.8% by 2029.
  • When compared globally, in China is expected to generate the highest revenue in the market, amounting to US$2,581.00m in 2024.
  • The projected Average Revenue Per User (ARPU) in the Games Live Streaming market market for Gabon is US$10.30 in 2024.
  • In Gabon, the rise of Games Live Streaming in the Media market reflects a growing demand for interactive entertainment experiences among the tech-savvy population.

Key regions: Japan, China, Europe, France, Germany

 
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Analyst Opinion

The Games Live Streaming market in Gabon is experiencing significant growth due to the increasing popularity of online gaming and the availability of high-speed internet connections.

Customer preferences:
Gabonese consumers are increasingly turning to live streaming platforms to watch their favorite games and esports tournaments. This is driven by the convenience and accessibility of these platforms, allowing users to watch games in real-time from the comfort of their own homes. Additionally, the interactive nature of live streaming platforms, which allows viewers to chat with other users and even interact with the streamer, adds to the appeal for Gabonese gamers.

Trends in the market:
One of the key trends in the Games Live Streaming market in Gabon is the rise of local streamers and content creators. Gabonese gamers are now able to watch and support local talent, creating a sense of community within the gaming industry. This trend is further fueled by the increasing number of Gabonese gamers who are becoming streamers themselves, attracted by the potential for income and the opportunity to connect with a wider audience. Another trend in the market is the growth of mobile gaming and mobile live streaming. With the widespread availability of smartphones and affordable data plans, more Gabonese gamers are accessing live streaming platforms on their mobile devices. This trend is particularly popular among younger gamers who prefer the convenience of gaming on the go.

Local special circumstances:
Gabon has a relatively young population, with a significant portion being tech-savvy and interested in gaming. This demographic factor contributes to the growth of the Games Live Streaming market in the country. Additionally, the government of Gabon has been investing in improving the country's digital infrastructure, including expanding internet access and increasing the speed of internet connections. This has created a favorable environment for the development of the Games Live Streaming market.

Underlying macroeconomic factors:
The growth of the Games Live Streaming market in Gabon is also influenced by macroeconomic factors such as the increasing disposable income of Gabonese consumers. As the economy continues to develop, more individuals have the means to invest in gaming equipment and access high-speed internet connections, driving the demand for live streaming platforms. In conclusion, the Games Live Streaming market in Gabon is experiencing growth due to the increasing popularity of online gaming, the availability of high-speed internet connections, and the rise of local streamers and content creators. The convenience and accessibility of live streaming platforms, as well as the interactive nature of the medium, have contributed to its appeal among Gabonese gamers. The growth of mobile gaming and the government's investment in digital infrastructure have also played a role in driving the market's development.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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