In-game Advertising - Canada

  • Canada
  • In Canada, revenue in the In-game Advertising market market is projected to reach US$1.45bn in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 7.79%, leading to a projected market volume of US$2.11bn by 2029.
  • The average revenue per user (ARPU) in Canada is expected to amount to US$87.53.
  • In a global context, the majority of revenue will be generated China, which is projected to reach US$46,610.00m in 2024.
  • In Canada, the in-game advertising market is increasingly recognized for its potential to enhance brand engagement among the nation’s diverse gaming population.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Canada is experiencing significant growth and development.

Customer preferences:
Customers in Canada are increasingly embracing in-game advertising as a way to monetize their gaming experience. With the rise of free-to-play games, players are more willing to engage with ads in exchange for access to game content. Additionally, Canadian gamers are becoming more receptive to targeted advertising that is relevant to their interests and gaming habits.

Trends in the market:
One of the key trends in the In-game Advertising market in Canada is the integration of native ads within the game environment. This form of advertising seamlessly blends into the game, making it less intrusive and more engaging for players. Advertisers are also leveraging the popularity of esports in Canada to reach a highly engaged audience. Sponsorship deals and in-game advertising during esports events have become common, providing advertisers with a valuable opportunity to connect with gamers. Another trend in the market is the use of dynamic in-game advertising. This technology allows ads to be updated in real-time, ensuring that they remain relevant and timely. Advertisers can take advantage of this feature to promote limited-time offers or seasonal campaigns. This trend is driven by the increasing demand for personalized and interactive advertising experiences.

Local special circumstances:
One of the unique aspects of the In-game Advertising market in Canada is the bilingual nature of the country. Advertisers need to consider both English and French-speaking gamers when developing their campaigns. This presents an opportunity for advertisers to tailor their ads to specific language preferences and cultural nuances, increasing the effectiveness of their campaigns.

Underlying macroeconomic factors:
Several macroeconomic factors contribute to the development of the In-game Advertising market in Canada. The growing popularity of gaming as a form of entertainment has led to an increase in the number of gamers in the country. This larger player base provides advertisers with a larger audience to target and engage with. Additionally, the rise of mobile gaming has played a significant role in the growth of in-game advertising. Mobile gaming is accessible to a wide range of demographics and allows advertisers to reach a larger and more diverse audience. The increasing penetration of smartphones and high-speed internet connectivity in Canada has further fueled the growth of the mobile gaming market. In conclusion, the In-game Advertising market in Canada is experiencing growth and development due to customer preferences for targeted and non-intrusive ads, trends in native and dynamic advertising, the bilingual nature of the country, and underlying macroeconomic factors such as the growing popularity of gaming and the rise of mobile gaming.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Demographics
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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