In-game Advertising - Armenia

  • Armenia
  • In Armenia, the revenue in the In-game Advertising market market is projected to reach US$2.72m in 2024.
  • This revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 5.23%, leading to a projected market volume of US$3.51m by 2029.
  • The average revenue per user (ARPU) in Armenia is anticipated to amount to US$3.82.
  • In a global context, the majority of revenue will be generated China, with figures reaching US$46,610.00m in 2024.
  • In Armenia, the rising popularity of mobile gaming is driving brands to increasingly invest in in-game advertising to reach younger audiences effectively.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

In recent years, the In-game Advertising market in Armenia has been experiencing significant growth and development.

Customer preferences:
Armenian consumers have shown a growing interest in online gaming, which has contributed to the rise of the In-game Advertising market. The popularity of mobile gaming has particularly surged, with a large portion of the population owning smartphones and actively engaging in gaming activities. This has created a favorable environment for advertisers to reach their target audience through in-game advertisements.

Trends in the market:
One of the key trends in the In-game Advertising market in Armenia is the integration of native ads within the gaming experience. Advertisers are increasingly focusing on creating seamless and non-disruptive advertising content that blends well with the game environment. This approach ensures that ads do not interrupt gameplay and are more likely to be positively received by gamers. Additionally, there has been a rise in the use of targeted ads, where advertisers leverage user data and behavior to deliver personalized advertisements that are more relevant to the individual gamer.

Local special circumstances:
Armenia has a vibrant and rapidly growing tech industry, with many local game developers gaining international recognition. This has created opportunities for collaboration between game developers and advertisers, leading to the integration of in-game ads in locally developed games. The close relationship between the gaming and advertising sectors has fostered innovation and the development of unique advertising solutions tailored to the Armenian market.

Underlying macroeconomic factors:
Armenia has experienced steady economic growth in recent years, which has contributed to an increase in disposable income among the population. This has led to a rise in consumer spending on entertainment, including gaming. As more people have access to smartphones and affordable internet connections, the gaming industry has expanded, providing a fertile ground for the growth of the In-game Advertising market. Furthermore, the government of Armenia has been actively promoting the development of the technology sector, including the gaming industry. Various initiatives and incentives have been put in place to attract foreign investment and support local game developers. This has created a conducive environment for the growth of the In-game Advertising market, as both local and international advertisers recognize the potential of the Armenian market. In conclusion, the In-game Advertising market in Armenia is experiencing significant growth and development due to the increasing popularity of online gaming and the integration of native and targeted ads. The local special circumstances, including the thriving tech industry and government support, have further contributed to the market's expansion. With the continued growth of the gaming industry and the rising disposable income among consumers, the In-game Advertising market in Armenia is expected to continue its upward trajectory.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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