Gaming Hardware - Armenia

  • Armenia
  • In Armenia, revenue in the Gaming Hardware market market is projected to reach US$27.95m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.03%, resulting in a projected market volume of US$39.25m by 2029.
  • In the Gaming Hardware market market withArmenia, the number of users is expected to amount to 48.1k users by 2029.
  • User penetration will be 1.6% in 2024 and is expected to hit 1.7% by 2029.
  • The average revenue per user (ARPU) in Armenia is expected to amount to US$644.90.
  • In global comparison, most revenue will be generated China, which is projected to reach US$33,310.00m in 2024.
  • In Armenia, the gaming hardware market is experiencing a surge in interest, driven by a growing youth demographic and increasing digital engagement.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Armenia has been experiencing significant growth in recent years, driven by changing customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Armenia have shifted towards gaming as a popular form of entertainment. With advancements in technology and the increasing availability of high-quality gaming hardware, more people are turning to gaming as a way to relax and have fun. This has created a growing demand for gaming hardware, including consoles, gaming PCs, and accessories. Trends in the market have also contributed to the development of the Gaming Hardware market in Armenia. The rise of e-sports and competitive gaming has led to an increased interest in gaming hardware among both casual and professional gamers. Additionally, the popularity of online multiplayer games has created a need for more advanced and powerful gaming hardware to support the high-performance requirements of these games. Local special circumstances in Armenia have played a role in the growth of the Gaming Hardware market. The country has a young population, with a large percentage of the population being under the age of 30. This demographic is more likely to be interested in gaming and willing to invest in gaming hardware. Furthermore, Armenia has a strong IT sector, which has helped to foster a gaming culture and create a demand for gaming hardware among tech-savvy individuals. Underlying macroeconomic factors have also contributed to the development of the Gaming Hardware market in Armenia. The country has experienced steady economic growth in recent years, which has led to an increase in disposable income. As a result, more people are able to afford gaming hardware and are willing to spend money on their gaming hobbies. Additionally, the increasing availability of high-speed internet and the growing popularity of online gaming have created a favorable environment for the Gaming Hardware market to thrive. In conclusion, the Gaming Hardware market in Armenia is developing due to changing customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. As gaming continues to gain popularity as a form of entertainment, the demand for gaming hardware is expected to continue to grow.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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