Gaming Hardware - Montenegro

  • Montenegro
  • In Montenegro, the revenue in the Gaming Hardware market market is forecasted to reach US$7.89m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 5.74%, leading to a projected market volume of US$10.43m by 2029.
  • By 2029, the number of users in the Gaming Hardware market market is expected to reach 10.7k users.
  • The user penetration is set to be 1.6% in 2024 and is projected to increase to 1.7% by 2029.
  • The average revenue per user (ARPU) is forecasted to be US$0.77k.
  • When compared globally, in China is expected to generate the most revenue, amounting to US$33,310.00m in 2024.
  • Montenegro's demand for high-end gaming hardware in the media market is on the rise, reflecting a growing interest in immersive gaming experiences.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Montenegro has been experiencing significant growth in recent years.

Customer preferences:
Montenegrin consumers have shown a strong preference for high-quality gaming hardware products. They are willing to invest in top-of-the-line gaming equipment to enhance their gaming experience. This includes gaming consoles, gaming PCs, gaming laptops, and gaming accessories such as keyboards, mice, and headsets. The demand for gaming hardware with advanced features and capabilities is on the rise, as gamers seek to stay competitive and enjoy immersive gaming experiences.

Trends in the market:
One of the key trends in the Montenegrin gaming hardware market is the increasing popularity of eSports. eSports tournaments and events have gained a significant following in the country, attracting both professional gamers and enthusiasts. This has created a growing demand for gaming hardware that can support high-performance gaming and provide a competitive edge. Gaming hardware manufacturers have responded to this trend by developing specialized gaming equipment tailored to the needs of eSports players. Another trend in the market is the rise of online gaming. With the increasing availability of high-speed internet connections in Montenegro, more and more gamers are turning to online gaming platforms. This has led to an increased demand for gaming hardware that can support online gaming, such as gaming PCs and gaming laptops with powerful processors and graphics cards. Gamers are also investing in gaming accessories such as gaming keyboards and mice that offer enhanced responsiveness and precision.

Local special circumstances:
Montenegro's relatively small population and limited retail infrastructure have created unique challenges and opportunities for the gaming hardware market. While the market size may be smaller compared to larger countries, it is characterized by a highly engaged and enthusiastic gaming community. This has created a niche market for gaming hardware retailers and distributors who cater to the specific needs and preferences of Montenegrin gamers.

Underlying macroeconomic factors:
The growth of the gaming hardware market in Montenegro can be attributed to several underlying macroeconomic factors. The country has experienced steady economic growth in recent years, which has led to an increase in disposable income and consumer spending. As a result, more Montenegrin consumers are able to afford gaming hardware products and are willing to invest in them. Additionally, the increasing popularity of gaming as a form of entertainment globally has had a positive impact on the Montenegrin gaming hardware market. As gaming becomes more mainstream and socially acceptable, the demand for gaming hardware products is expected to continue to grow. In conclusion, the Gaming Hardware market in Montenegro is experiencing significant growth due to the strong customer preference for high-quality gaming hardware, the increasing popularity of eSports and online gaming, the unique characteristics of the local market, and the underlying macroeconomic factors such as economic growth and the global rise of gaming as a form of entertainment.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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