Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Media
  4. Games

Gaming Hardware - Italy

Italy
  • In Italy, revenue in the Gaming Hardware market market is projected to reach US$2.98bn in 2024.
  • Revenue in this market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.10%, resulting in a projected market volume of US$4.01bn by 2029.
  • The number of users in Italy's Gaming Hardware market market is anticipated to amount to 3.6m users by 2029.
  • User penetration in Italy will be 5.4% in 2024 and is expected to increase to 6.2% by 2029.
  • The average revenue per user (ARPU) in Italy is projected to amount to US$939.70.
  • In a global context, the majority of revenue will be generated China, which is expected to reach US$33.31bn in 2024.
  • In Italy, an increasing number of gamers are prioritizing high-performance gaming hardware, reflecting a growing demand for immersive gaming experiences.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
No results

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

Most recent update: Aug 2024

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Italy has been experiencing significant growth in recent years, driven by changing customer preferences and the increasing popularity of gaming in the country.

Customer preferences:
Italian consumers have shown a strong preference for high-quality gaming hardware, including gaming consoles, gaming PCs, and accessories. This trend can be attributed to the increasing demand for immersive gaming experiences and the desire for superior graphics and performance. Italian gamers are willing to invest in top-of-the-line gaming hardware to enhance their gaming experience and stay competitive in the gaming community.

Trends in the market:
One of the key trends in the Italian Gaming Hardware market is the growing popularity of gaming laptops. These portable devices offer the flexibility to play games anywhere, making them a preferred choice for gamers who are constantly on the move. The increasing availability of high-performance gaming laptops with advanced graphics capabilities has fueled the demand for this segment. Another trend in the market is the rise of eSports in Italy. eSports tournaments and events have gained significant traction in the country, attracting a large number of participants and viewers. As a result, there is a growing demand for gaming hardware that can support competitive gaming, such as high-refresh rate monitors, gaming keyboards, and gaming mice. Italian gamers are investing in these specialized gaming peripherals to enhance their gaming performance and gain a competitive edge in eSports competitions.

Local special circumstances:
Italy has a rich gaming culture, with a strong emphasis on console gaming. Console gaming has traditionally been popular in the country, and Italian gamers have a strong affinity towards gaming consoles such as PlayStation and Xbox. This preference for console gaming has influenced the demand for gaming hardware in Italy, with a significant portion of the market share being attributed to console sales.

Underlying macroeconomic factors:
The growth of the Gaming Hardware market in Italy is also influenced by macroeconomic factors such as the increasing disposable income of consumers and the overall economic stability of the country. As the Italian economy continues to recover from the impact of the global financial crisis, consumers have more disposable income to spend on leisure activities, including gaming. This has contributed to the growth of the gaming industry as a whole, including the Gaming Hardware market. In conclusion, the Gaming Hardware market in Italy is experiencing significant growth due to changing customer preferences, the increasing popularity of gaming, and the rise of eSports. Italian consumers are investing in high-quality gaming hardware to enhance their gaming experience, with a particular focus on gaming laptops and peripherals. The strong preference for console gaming and the improving macroeconomic conditions in the country are also driving the growth of the market.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

Contact

Get in touch with us. We are happy to help.