Gaming Hardware - India

  • India
  • In India, revenue in the Gaming Hardware market market is projected to reach US$5.28bn in 2024.
  • Revenue in this market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 10.71%, leading to a projected market volume of US$8.78bn by 2029.
  • The number of users in India's Gaming Hardware market market is anticipated to amount to 18.1m users by 2029.
  • User penetration in India will be 1.0% in 2024 and is expected to increase to 1.2% by 2029.
  • The average revenue per user (ARPU) in India is expected to reach US$351.90.
  • In a global context, the highest revenue will be generated China, with US$33,310.00m in 2024.
  • India's burgeoning gaming hardware market is witnessing a surge in demand, driven by a growing youth demographic and increasing digital engagement.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

India, with its rapidly growing economy and increasing disposable income, has witnessed a significant surge in the demand for gaming hardware. This can be attributed to the changing preferences of customers, emerging trends in the market, and local special circumstances.

Customer preferences:
Indian customers have shown a growing interest in gaming, with a preference for high-quality gaming hardware. They are increasingly seeking immersive gaming experiences, which has led to a rise in demand for advanced gaming consoles, gaming PCs, and gaming accessories. Additionally, there is a growing demand for mobile gaming devices, such as smartphones and tablets, as they offer convenience and portability.

Trends in the market:
One of the key trends in the Indian gaming hardware market is the increasing popularity of esports. Esports tournaments and leagues have gained traction in the country, attracting a large number of participants and viewers. This has created a demand for gaming hardware that can support competitive gaming, such as high-performance gaming PCs and gaming accessories like mechanical keyboards and gaming mice. Another trend in the market is the rise of online gaming platforms. With the increasing availability of high-speed internet and affordable data plans, online gaming has become more accessible to a larger audience. This has led to a surge in the demand for gaming hardware that can support online gaming, such as gaming routers and gaming headsets with built-in microphones.

Local special circumstances:
India has a young population, with a significant portion of the population being under the age of 35. This demographic is highly tech-savvy and has a strong affinity for gaming. The increasing penetration of smartphones and internet connectivity has further fueled the demand for gaming hardware in the country. Additionally, the government's "Make in India" initiative has encouraged the establishment of manufacturing units for gaming hardware in the country, leading to increased availability and affordability of gaming products.

Underlying macroeconomic factors:
India's growing economy, rising disposable income, and increasing urbanization have played a significant role in the development of the gaming hardware market. As more people have the means to afford gaming hardware, the market has witnessed a steady growth. Furthermore, the rapid expansion of the middle class in the country has created a larger consumer base for gaming products. In conclusion, the gaming hardware market in India is developing at a rapid pace due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. The demand for high-quality gaming hardware, driven by the popularity of esports and online gaming, is expected to continue growing in the coming years. With the government's support and the increasing affordability of gaming products, the market is poised for further expansion.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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