Gaming Hardware - Ghana

  • Ghana
  • In Ghana, revenue in the Gaming Hardware market market is projected to reach US$219.00m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 10.08%, leading to a projected market volume of US$354.00m by 2029.
  • In the Gaming Hardware market market in Ghana, the number of users is anticipated to reach 601.7k users by 2029.
  • User penetration is projected to be 1.4% in 2024 and is expected to increase to 1.6% by 2029.
  • The average revenue per user (ARPU) in Ghana is expected to amount to US$445.00.
  • In a global context, the majority of revenue will be generated China, with figures reaching US$33,310.00m in 2024.
  • In Ghana, the gaming hardware market is witnessing a surge in demand, driven by a growing youth population increasingly engaged in digital entertainment.

Key regions: Germany, United Kingdom, China, United States, Japan

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Gaming Hardware market in Ghana has experienced significant growth in recent years, driven by the increasing popularity of video games and the rising disposable income of consumers.

Customer preferences:
Ghanaians have shown a growing interest in gaming, with a preference for high-quality gaming hardware that offers a seamless and immersive gaming experience. Gamers in Ghana are particularly drawn to gaming consoles, such as PlayStation and Xbox, as well as gaming accessories like controllers and headsets. Additionally, there is a growing demand for gaming laptops and desktops, as more Ghanaians are embracing PC gaming.

Trends in the market:
One of the key trends in the Gaming Hardware market in Ghana is the shift towards online gaming. With the increasing availability of high-speed internet connections and the rise of multiplayer online games, Ghanaians are increasingly connecting with gamers from around the world and participating in online gaming communities. This trend has led to a greater demand for gaming hardware that can support online gaming, such as gaming routers and faster internet connections. Another trend in the market is the growing popularity of mobile gaming. With the widespread adoption of smartphones in Ghana, mobile gaming has become a popular form of entertainment. This has led to an increased demand for gaming smartphones and accessories, such as gaming controllers and portable chargers.

Local special circumstances:
One of the unique factors influencing the Gaming Hardware market in Ghana is the presence of gaming cafes. These cafes provide a social and communal gaming experience, where gamers can come together to play their favorite games. These cafes often provide high-end gaming hardware and accessories, attracting gamers who may not have the means to purchase their own gaming equipment. This has created a thriving market for gaming cafes in Ghana, with many gamers opting to visit these establishments rather than investing in their own gaming hardware.

Underlying macroeconomic factors:
The growth of the Gaming Hardware market in Ghana can be attributed to several macroeconomic factors. Firstly, the country has experienced steady economic growth in recent years, leading to an increase in disposable income among consumers. This has allowed more Ghanaians to afford gaming hardware and accessories. Additionally, the increasing penetration of the internet and the growing availability of affordable smartphones have made gaming more accessible to a larger segment of the population. This has expanded the potential customer base for gaming hardware in Ghana. In conclusion, the Gaming Hardware market in Ghana is experiencing significant growth due to the increasing popularity of video games, the rising disposable income of consumers, and the growing accessibility of gaming through online and mobile platforms. The market is driven by customer preferences for high-quality gaming hardware that offers a seamless gaming experience, with a particular focus on gaming consoles, gaming accessories, and gaming laptops/desktops. The presence of gaming cafes also plays a significant role in the market, providing a social and communal gaming experience for gamers. Overall, the market is expected to continue growing as more Ghanaians embrace gaming as a form of entertainment.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)