Games Live Streaming - Pakistan

  • Pakistan
  • In Pakistan, revenue in the Games Live Streaming market market is projected to reach US$33.72m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 4.76%, resulting in a projected market volume of US$42.55m by 2029.
  • In the Games Live Streaming market market withPakistan, the number of users is anticipated to amount to 18.2m users by 2029.
  • User penetration will be 5.8% in 2024 and is expected to increase to 6.8% by 2029.
  • In a global context, the majority of revenue will be generated China (US$2,581.00m in 2024).
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Pakistan is projected to reach US$2.36 in 2024.
  • In Pakistan, the Games Live Streaming sector is witnessing a surge in popularity, driven by the youth's increasing engagement with online gaming communities.

Key regions: Japan, China, Europe, France, Germany

 
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Analyst Opinion

The Games Live Streaming market in Pakistan has been experiencing significant growth in recent years.

Customer preferences:
One of the main reasons for this growth is the increasing popularity of online gaming in Pakistan. The country has a large youth population who are avid gamers and are constantly looking for new ways to engage with their favorite games. Live streaming platforms provide them with the opportunity to watch professional gamers play in real-time, learn new strategies, and connect with other gaming enthusiasts. Additionally, many gamers in Pakistan aspire to become professional players themselves, and watching live streams allows them to study the techniques and skills of top players.

Trends in the market:
The Games Live Streaming market in Pakistan has also been driven by the rise of esports. Esports tournaments have gained a lot of traction in recent years, both globally and in Pakistan. These tournaments attract a large number of viewers, both online and offline, and live streaming platforms play a crucial role in broadcasting these events to a wider audience. As a result, there has been a surge in the number of gamers in Pakistan who are interested in watching live streams of esports tournaments. Another trend in the market is the increasing use of mobile devices for live streaming. Pakistan has a high mobile penetration rate, and many people in the country access the internet primarily through their smartphones. This has led to a growing demand for mobile-friendly live streaming platforms that allow gamers to watch and interact with live streams on their mobile devices. As a result, many live streaming platforms have developed mobile apps to cater to this demand.

Local special circumstances:
One of the unique aspects of the Games Live Streaming market in Pakistan is the prevalence of local gaming content. While international games and esports tournaments are popular in the country, there is also a strong demand for content that is specific to the local gaming community. This includes live streams of local tournaments, gameplay videos of Pakistani gamers, and discussions about gaming culture in Pakistan. Live streaming platforms that are able to provide this local content have seen significant success in the market.

Underlying macroeconomic factors:
The growth of the Games Live Streaming market in Pakistan can also be attributed to the increasing internet penetration in the country. Over the past few years, Pakistan has made significant progress in expanding its internet infrastructure, making high-speed internet more accessible to a larger population. This has allowed more people in the country to access live streaming platforms and engage with gaming content. Furthermore, the rise of digital payments in Pakistan has also contributed to the growth of the Games Live Streaming market. Many live streaming platforms offer premium content or virtual goods that can be purchased using digital payment methods. The increasing adoption of digital payments in the country has made it easier for gamers to access and pay for these services, further driving the growth of the market. In conclusion, the Games Live Streaming market in Pakistan has been growing rapidly due to the increasing popularity of online gaming, the rise of esports, the use of mobile devices for live streaming, the demand for local gaming content, and the underlying macroeconomic factors such as internet penetration and digital payments. This trend is expected to continue in the coming years as more gamers in Pakistan embrace live streaming platforms as a way to connect with the gaming community and enhance their gaming experience.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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