Download Games - Ethiopia

  • Ethiopia
  • Revenue in the Download Games market is projected to reach US$28.53m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 11.71%, resulting in a projected market volume of US$49.63m by 2029.
  • In the Download Games market, the number of users is expected to amount to 19.6m users by 2029.
  • User penetration will be 10.9% in 2024 and is expected to hit 13.4% by 2029.
  • In global comparison, most revenue will be generated in the United States (US$5,054.00m in 2024).
  • The average revenue per user (ARPU) in the Download Games market is projected to amount to US$2.01 in 2024.

Key regions: India, Japan, China, Europe, France

 
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Analyst Opinion

The Download Games market in Ethiopia has been experiencing significant growth in recent years, driven by the increasing popularity of mobile gaming and the growing number of smartphone users in the country.

Customer preferences:
Ethiopian consumers have shown a strong preference for mobile gaming, with a significant portion of the population owning smartphones. This is due to the increasing affordability of smartphones and the expansion of mobile network coverage across the country. Additionally, the availability of a wide range of downloadable games, including both local and international titles, has contributed to the growing demand for mobile gaming in Ethiopia.

Trends in the market:
One of the key trends in the Download Games market in Ethiopia is the rise of casual gaming. Casual games, which are easy to learn and play, have gained popularity among a wide range of consumers, including both young and older age groups. This trend can be attributed to the accessibility and convenience of mobile gaming, as well as the increasing adoption of smartphones in the country. Another trend in the market is the growing popularity of multiplayer and online gaming. With the improvement of internet connectivity in Ethiopia, more consumers are able to access online gaming platforms and play games with friends and other players from around the world. This trend has led to the emergence of competitive gaming communities and the organization of local gaming events and tournaments.

Local special circumstances:
Ethiopia has a young and tech-savvy population, which has contributed to the growth of the Download Games market. The country has a large youth population who are enthusiastic about gaming and have embraced mobile technology. Additionally, the government has recognized the potential of the gaming industry and has taken steps to support its growth, including the establishment of gaming hubs and the organization of gaming-related events.

Underlying macroeconomic factors:
The growth of the Download Games market in Ethiopia is also influenced by macroeconomic factors. The country has experienced steady economic growth in recent years, which has led to an increase in disposable income and consumer spending. This has allowed more consumers to afford smartphones and spend on mobile gaming. Furthermore, the expansion of mobile network coverage and the improvement of internet connectivity have made it easier for consumers to access and download games on their devices. In conclusion, the Download Games market in Ethiopia is experiencing significant growth due to the increasing popularity of mobile gaming, the growing number of smartphone users, and the accessibility of downloadable games. The rise of casual gaming and the popularity of multiplayer and online gaming are also contributing to the market's growth. With a young and tech-savvy population, as well as supportive government initiatives, the Download Games market in Ethiopia is expected to continue its upward trajectory in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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