Cloud Gaming - Latvia

  • Latvia
  • In Latvia, the revenue in the Cloud Gaming market market is forecasted to reach US$2.09m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 29.05%, leading to a projected market volume of US$7.48m by 2029.
  • By 2029, the number of users in the Cloud Gaming market market in Latvia is expected to reach 89.5k users.
  • The user penetration rate is set to be 3.9% in 2024 and is projected to increase to 5.2% by 2029.
  • The average revenue per user (ARPU) is forecasted to be US$29.55.
  • When compared globally, the in the United States is expected to generate the most revenue, amounting to US$1,938.00m in 2024.
  • Latvia's media market is witnessing a surge in demand for cloud gaming services, reshaping how Latvians consume digital entertainment.

Key regions: China, Japan, Germany, France, United Kingdom

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Cloud Gaming market in Latvia is experiencing steady growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in the Latvian market are shifting towards cloud gaming due to its convenience and accessibility.

With cloud gaming, users can play high-quality games on any device without the need for expensive gaming hardware. This appeals to a wide range of customers, including casual gamers who prefer gaming on their smartphones or tablets, as well as hardcore gamers who value the flexibility and mobility that cloud gaming offers. Additionally, the subscription-based model of cloud gaming platforms allows customers to access a vast library of games for a fixed monthly fee, providing them with a cost-effective gaming experience.

One of the key trends in the Latvian cloud gaming market is the increasing adoption of 5G technology. 5G networks offer faster and more reliable internet connections, which are crucial for a seamless cloud gaming experience. The low latency and high bandwidth of 5G networks enable gamers to enjoy real-time gameplay without any lag or interruptions.

As 5G infrastructure continues to expand in Latvia, more gamers will be able to take advantage of cloud gaming services, further driving the growth of the market. Another trend in the Latvian market is the emergence of local cloud gaming providers. These providers cater to the specific needs and preferences of Latvian gamers, offering localized content and support.

By understanding the local gaming culture and preferences, these providers are able to attract a loyal customer base. Additionally, they often collaborate with local game developers and studios, promoting the growth of the local gaming industry. In terms of local special circumstances, Latvia has a strong gaming community and a growing number of game developers.

The country has a vibrant gaming culture, with gaming events and tournaments regularly organized. This creates a favorable environment for the development of the cloud gaming market, as there is already a strong interest and demand for gaming-related services. Furthermore, the presence of local game developers contributes to the availability of Latvian-made games on cloud gaming platforms, adding to the appeal for local gamers.

Underlying macroeconomic factors also play a role in the development of the cloud gaming market in Latvia. The country has a relatively high internet penetration rate and a strong ICT infrastructure, providing a solid foundation for cloud gaming services. Additionally, the increasing disposable income of Latvian consumers allows them to invest in gaming experiences, including cloud gaming subscriptions and high-speed internet connections.

Overall, the Cloud Gaming market in Latvia is experiencing growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. As the market continues to evolve, it is expected to attract more players and offer an even wider range of gaming options for Latvian gamers.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)