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Esports Betting - Philippines

Philippines
  • In the Philippines, revenue in the Esports Betting market market is projected to reach US$17.0m in 2024.
  • The revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 5.25%, leading to a projected market volume of US$21.9m by 2029.
  • While most revenue in the global Esports Betting market market is generated the United States, in the Philippines is also experiencing growth in this market.
  • The average revenue per user (ARPU) in the Philippines is anticipated to amount to US$15.5.
  • In the Philippines, the Esports betting market is rapidly evolving, fueled by increasing digital engagement and a growing youth demographic passionate about online gaming.

Definition:

Esports betting refers to the act of placing wagers on competitive video gaming events. It involves predicting the outcomes of Esports matches or tournaments and placing bets on various aspects, such as the winning team, individual player performances, or specific in-game events. Esports betting has gained significant popularity, with dedicated platforms and bookmakers offering odds and opportunities for enthusiasts to engage in this form of gambling related to the rapidly growing Esports industry.

Additional information:

Data includes revenue figures in Gross Gambling Revenue (GGR), which is the total amount of bets placed by customers minus the amount paid out in winnings, Users, average revenue per user (ARPU), user penetration rate, and a breakdown of revenue shares of the total betting market. User and revenue figures represent B2C services.

In-Scope

  • Online betting on the outcome of various Esports matches in games such as League of Legends, Dota 2, CS:GO, etc.
  • Betting on the overall winners of Esports tournaments in games such as the Dota 2 International or the League of Legends World Championship
  • Betting on specific events or outcomes in an Esports game, such as the first team to score, the number of kills a player will get, or the length of a match

Out-Of-Scope

  • Online betting on non-Esports related sports, such as football or tennis matches
  • Offline betting on Esports, such as betting in a physical store
Esports: market data & analysis - Cover

Market Insights report

Esports: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Analyst Opinion

    The eSports betting market in the Philippines is seeing steady growth due to the rising popularity of eSports and the convenience of online betting. However, the growth rate is subdued due to strict regulations and limited acceptance of eSports in traditional sports betting markets.

    Customer preferences:
    As the popularity of esports continues to rise in the Philippines, so does the interest in esports betting. This trend is driven by the country's strong gaming culture and the increasing accessibility of online betting platforms. Additionally, with the rise of mobile gaming and the proliferation of smartphones, more Filipinos are turning to esports betting as a form of entertainment and potential source of income. This shift towards digital betting options is also influenced by the changing lifestyles of consumers, who are increasingly seeking convenient and immersive experiences in their leisure activities.

    Trends in the market:
    In the Philippines, the Esports Betting market is experiencing a surge in popularity, with a significant increase in online betting platforms and tournaments. This trend is expected to continue with the rise of mobile gaming and the increasing accessibility of internet services. Such developments have led to a significant boost in revenue for the industry, creating opportunities for stakeholders to capitalize on this growing market. As the Esports Betting market continues to expand, there is a potential for increased regulation and partnerships with traditional sports organizations, providing a more structured and legitimate platform for players and bettors alike.

    Local special circumstances:
    In the Philippines, Esports Betting Market is rapidly gaining popularity due to the country's large and engaged gaming community. The rise of mobile gaming and the widespread availability of high-speed internet have also contributed to the growth of the market. Additionally, the country's favorable regulatory environment and the increasing acceptance of esports as a legitimate sport have created a conducive environment for the market to thrive. In contrast, the market in other countries may face challenges due to stricter regulations or cultural attitudes towards gaming. The Philippines' unique combination of factors has led to a dynamic and promising Esports Betting Market within the eSports Market.

    Underlying macroeconomic factors:
    The Esports Betting Market in the Philippines is heavily influenced by macroeconomic factors such as the country's economic growth, government policies, and financial stability. The growing popularity of Esports in the country, coupled with its rapidly developing digital infrastructure, has created a conducive environment for the growth of the Esports Betting Market. Additionally, the increasing disposable income of the population and the government's support for the gaming industry through tax incentives and investments have further boosted the market's growth. However, factors such as internet connectivity and regulatory challenges may hinder the market's potential. Overall, the country's economic health and favorable policies play a significant role in shaping the Esports Betting Market's performance in the Philippines.

    Reach

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Esports betting market, which comprises revenues from online betting on Esports events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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