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VR Advertising - Mexico

Mexico
  • In Mexico, revenue in the VR Advertising market market is projected to reach US$2.4m in 2024.
  • Revenue in this market is expected to show an annual growth rate (CAGR 2024-2029) of 1.46%, resulting in a projected market volume of US$2.6m by 2029.
  • While most revenue is generated the United States, the projected market volume in Mexico will be US$47.4m in 2024.
  • In Mexico, the growing adoption of immersive technologies is driving innovative strategies in VR advertising, enhancing consumer engagement and brand experiences.

The VR Advertising market includes revenues generated from video games and VR videos that can be accessed via any platform. These revenues can come from in-game advertising, i.e., the ads are placed in the virtual environment or integrated into VR videos or apps. All revenue data solely refers to B2C transactions.

In-Scope

  • In-game and video advertising displayed in virtual reality games or apps
  • Revenue from advertising integrated into virtual reality video games that can be accessed via any platform, such as Steam
  • Revenue from advertising in virtual reality video apps that can be accessed via any platform

Out-Of-Scope

  • B2B advertising revenues
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Study Details

    Revenue

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The VR Advertising market in Mexico is experiencing steady growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Mexico are shifting towards immersive and interactive experiences, creating a demand for VR Advertising.

    Consumers are increasingly looking for unique and engaging ways to interact with brands, and virtual reality offers an innovative solution. VR Advertising allows companies to create immersive campaigns that capture the attention of consumers and leave a lasting impression. This customer preference for immersive experiences is driving the growth of the VR Advertising market in Mexico.

    Trends in the market also contribute to the development of the VR Advertising market in Mexico. The increasing availability and affordability of VR technology is making it more accessible to both businesses and consumers. This has led to a rise in the number of VR Advertising campaigns being launched in Mexico.

    Additionally, advancements in VR technology, such as improved graphics and more realistic experiences, are enhancing the effectiveness of VR Advertising and attracting more companies to invest in this form of marketing. Local special circumstances in Mexico further contribute to the growth of the VR Advertising market. Mexico has a large and growing population, with a high rate of smartphone and internet penetration.

    This provides a large and receptive audience for VR Advertising campaigns. Furthermore, Mexico is known for its vibrant and creative advertising industry, which is embracing the potential of VR Advertising. Advertising agencies and brands in Mexico are actively exploring VR as a new and exciting way to engage with consumers, driving the growth of the market.

    Underlying macroeconomic factors also play a role in the development of the VR Advertising market in Mexico. The country's economy has been growing steadily in recent years, creating a favorable business environment for companies to invest in innovative marketing strategies. Additionally, Mexico has a strong tourism industry, attracting both domestic and international visitors.

    VR Advertising can be used to promote tourism destinations and attractions, further driving the demand for VR Advertising services in the country. In conclusion, the VR Advertising market in Mexico is experiencing growth and development due to customer preferences for immersive experiences, trends in the market, local special circumstances, and underlying macroeconomic factors. As VR technology becomes more accessible and affordable, and as businesses and consumers increasingly embrace immersive experiences, the VR Advertising market in Mexico is expected to continue its upward trajectory.

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Virtual reality (VR) - statistics & facts

    Virtual reality (VR) is a simulated experience similar to or completely different from the real world. VR aims to create a sensory experience for the user, sometimes including sight, touch, hearing, smell, or even taste. The industry is growing at a fast pace, with the global VR market size projected to increase from less than 12 billion U.S. dollars in 2022 to more than 22 billion U.S. dollars by 2025. Both the enterprise and consumer segments, including the increased development of the VR gaming industry, are expected to profit from the forecast growth.
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