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AR Hardware - Baltics

Baltics
  • In the Baltics, revenue in the AR Hardware market market is projected to reach US$7.5m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 14.15%, resulting in a projected market volume of US$14.5m by 2029.
  • Although most revenue is generated the United States with a projected market volume of US$2.3bn in 2024, the Baltics is also experiencing growth in this sector.
  • In the AR Hardware market market within the Baltics, the number of users is expected to amount to 175.3k users by 2029.
  • User penetration in the Baltics will be 0.9% in 2024 and is expected to hit 3.1% by 2029.
  • The average revenue per user (ARPU) in the Baltics is expected to amount to US$135.1.
  • The Baltic states are increasingly embracing AR hardware innovations, positioning themselves as emerging hubs for immersive technology development and adoption.

The AR Hardware market mainly covers AR glasses, such as HoloLens, which allow for a better user experience. Non-electronic hardware is not considered here, and neither are any components for AR glasses. All revenue data solely refers to B2C transactions.

In-Scope

  • Augmented reality glasses, such as HoloLens

Out-Of-Scope

  • Non-electronic devices
  • Hardware that is solely used for commercial purposes, e.g., in healthcare or manufacturing
  • Components for AR glasses
  • Audio hardware, such as AirPods
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The AR Hardware market in Baltics is experiencing steady growth and development, driven by customer preferences for innovative technology and the increasing adoption of augmented reality in various industries.

    Customer preferences:
    Customers in the Baltics are increasingly embracing augmented reality technology, as it offers a unique and immersive experience. The demand for AR Hardware is driven by the desire to enhance entertainment, gaming, and educational experiences. Additionally, businesses in the region are recognizing the potential of AR for improving productivity and efficiency in sectors such as manufacturing, healthcare, and retail.

    Trends in the market:
    One of the key trends in the AR Hardware market in the Baltics is the increasing availability of affordable and user-friendly devices. As technology continues to advance, AR Hardware devices are becoming more accessible to a wider range of consumers. This trend is driving the adoption of AR in various industries and expanding the market potential. Another trend in the market is the integration of AR technology with smartphones and wearable devices. This allows users to experience augmented reality without the need for additional hardware, making it more convenient and cost-effective. The growing popularity of smartphones and wearables in the Baltics further fuels the demand for AR-enabled devices.

    Local special circumstances:
    The Baltics have a strong tech-savvy population and a thriving startup ecosystem, which creates a favorable environment for the growth of the AR Hardware market. The region is known for its innovative approach to technology and has a high smartphone penetration rate. This tech-savvy culture and consumer base provide a solid foundation for the adoption of AR Hardware. Furthermore, the Baltics have a well-developed gaming industry, which contributes to the demand for AR Hardware. Gaming enthusiasts in the region are eager to explore new technologies and experiences, making them early adopters of AR devices.

    Underlying macroeconomic factors:
    The Baltic economies have been growing steadily in recent years, with increasing disposable incomes and a growing middle class. This economic growth has led to an increase in consumer spending and a higher demand for innovative products and technologies, including AR Hardware. Additionally, the governments in the Baltics are supportive of technological advancements and have implemented policies to encourage innovation and entrepreneurship. This favorable business environment attracts both local and foreign investments in the AR Hardware market, further driving its growth. In conclusion, the AR Hardware market in the Baltics is experiencing growth and development due to customer preferences for innovative technology, increasing adoption of AR in various industries, the availability of affordable devices, integration with smartphones and wearables, a tech-savvy population, a thriving startup ecosystem, and supportive macroeconomic factors. This market is expected to continue expanding as augmented reality becomes more mainstream and its applications across industries continue to evolve.

    Reach

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on AR hardware revenue, which includes digital spending on hardware (headsets and glasses) that enables consumers to experience augmented reality.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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