App - Vietnam

  • Vietnam
  • In 2022, the projected total revenue in the App market in Vietnam is estimated to reach US$689.30m.
  • This forecast takes into account various factors such as market trends, consumer behavior, and technological advancements.
  • It is expected that the App market will continue to experience steady growth in the coming years.
  • Based on the projected annual growth rate of 9.45% (CAGR 2022-2027), the total revenue in the App market is expected to reach US$1,089.00m by 2027.
  • This indicates a positive outlook for the industry, with significant potential for further expansion.
  • Within the App market, in-app purchase (IAP) revenue is projected to reach US$318.70m in 2022.
  • This revenue stream is driven by users making purchases within the apps they use, such as unlocking additional features or purchasing virtual goods.
  • Another revenue source in the App market is paid app revenue, which is projected to reach US$21.31m in 2022.
  • This refers to the revenue generated from users purchasing apps directly from the app stores.
  • Additionally, advertising revenue in the App market is expected to reach US$349.20m in 2022.
  • This revenue is generated through advertisements displayed within apps, providing a source of income for app developers and publishers.
  • In terms of user engagement, the number of app downloads in the App market is projected to reach 3,031.00m downloads in 2022.
  • This demonstrates the high level of interest and adoption of mobile apps among the Vietnamese population.
  • Currently, the average revenue per download is expected to amount to US$0.23.
  • This metric highlights the average amount of revenue generated from each app download, considering the various revenue streams available within the App market.
  • When comparing globally, it is notable that in China generates the most revenue in the App market, with an estimated US$162.90bn in 2022.
  • This emphasizes the significant market size and potential in China, contributing to its dominance in the global app economy.

Key regions: China, United States, Europe, Germany, Asia

 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Downloads
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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