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Utilities - Dominican Republic

Dominican Republic
  • The projected revenue in the Utilities market of the Dominican Republic is expected to reach US$3.78m in 2022.
  • This represents the total revenue and demonstrates the potential growth of the market in the country.
  • Furthermore, it is anticipated that the market will experience an annual growth rate of 10.11% from 2022 to 2027, resulting in a projected market volume of US$5.56m by 2027.
  • Within the Utilities market, it is estimated that in-app purchase (IAP) revenue will reach US$2.88m in 2022.
  • This highlights the significance of digital transactions and the increasing popularity of in-app purchases among consumers in the country.
  • Additionally, paid app revenue in the Utilities market is projected to reach US$46.64k in 2022.
  • This indicates the willingness of consumers to invest in paid applications within this market segment.
  • Moreover, advertising revenue in the Utilities market is expected to reach US$850.20k in 2022.
  • This demonstrates the value of advertising as a source of revenue for companies operating in the Utilities market.
  • In terms of downloads, it is projected that the number of downloads in the Utilities market will reach 33.14m downloads in 2022.
  • This reflects the high demand for utility-related applications among users in the Dominican Republic.
  • Furthermore, the average revenue per download is currently expected to amount to US$0.11.
  • This metric provides insight into the revenue generated per individual download, highlighting the economic impact of the Utilities market in the country.
  • In a global comparison, it is evident that China generates the highest revenue in the Utilities market, with an estimated US$1.67bn in 2022.
  • This showcases the dominance of the Chinese market in this particular industry segment.

Definition:

The Utilities market contains apps that function as digital toolboxes. For example, storage cleaner apps help erase unwanted or unnecessary files in mobile phones. Virtual private network (VPN) apps such as NordVPN allow the user's mobile phone to be more secure and remain anonymous over networks. DuckDuckGo, an internet browser, also emphasizes privacy and anonymity while browsing the internet.

Additional Information:

We consider three different sources of revenue:
  • Revenue from in-app purchases (IAP) that comes from the purchase of features, upgrades, and subscriptions within an app
  • Paid app revenue from the one-time purchase of an app
  • Advertising revenue obtained from showing ads within an app
Our statistics include the revenue earned by developers and also the revenue earned by stores through commissions.

In-Scope

  • Apps that can be downloaded from major app stores such as Apple, Inc.'s App Store and the Google Play store, or in the case of China, from stores such as Huawei AppGallery and Tencent Appstore.
  • Apps that are run on iPhones and Android phones.

Out-Of-Scope

  • Apps exclusively offered by Microsoft Store and Amazon Appstore for Android.
  • Custom-made apps not available from any official app store.
  • B2B/C2C app sales of any kind.
  • Subscription revenues outside of in-app purchases (for example, Netflix and Spotify use their own payment systems outside of their apps).
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Market Shares

    Notes: Data reflects only revenue from in-app purchases.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Downloads

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

    Digital

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    App: market data & analysis - BackgroundApp: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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