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Food & Drink - Dominican Republic

Dominican Republic
  • The Food & Drink market in the Dominican Republic is expected to see significant growth in the coming years.
  • According to projections, the total revenue in this market is estimated to reach US$1.15m in 2022.
  • This represents a substantial increase in comparison to previous years.
  • Furthermore, the market is anticipated to continue growing at an annual rate of 12.85% from 2022 to 2027, resulting in a projected market volume of US$2.08m by 2027.
  • This indicates a positive outlook for the Food & Drink market industry in the Dominican Republic.
  • When examining the specific revenue streams within this market, it is projected that in-app purchases (IAP) will contribute significantly.
  • In 2022, IAP revenue is expected to reach US$601.00k, reflecting the growing trend of consumers making purchases within mobile applications related to Food & Drink market.
  • Paid app revenue is also projected to increase, reaching US$15.15k in 2022.
  • This indicates that consumers in the Dominican Republic are willing to pay for Food & Drink market applications that offer premium features or content.
  • Advertising revenue within the Food & Drink market is expected to reach US$537.90k in 2022.
  • This highlights the importance of advertising as a revenue source for businesses operating in this sector.
  • In terms of user engagement, the number of downloads in the Food & Drink market is projected to reach 245.20k downloads in 2022.
  • This indicates a high level of interest in applications and services related to Food & Drink market among consumers in the Dominican Republic.
  • Currently, the average revenue per download is estimated to be US$4.71.
  • This metric provides insights into the profitability of each download and underscores the potential for revenue generation within this market segment.
  • In a global comparison, it is worth noting that United States leads in terms of revenue generation within the Food & Drink market.
  • In 2022, United States is projected to generate a staggering US$786.60m in revenue, highlighting its dominance in this industry worldwide.

Definition:

The Food and Drinks market contains apps that make meal delivery faster and more convenient and/or that provide culinary recipes. The most popular apps such as DoorDash and Uber Eats focus on speedy delivery from a wide range of restaurants. Certain food chains such as Domino's and McDonalds also have their own apps for delivery or takeout orders and often provide deals and discounts. Meanwhile, the Paprika app organizes personal recipe lists and helps to plan meals for the coming days and weeks.

Additional Information:

We consider three different sources of revenue:
  • Revenue from in-app purchases (IAP) that comes from the purchase of features, upgrades, and subscriptions within an app
  • Paid app revenue from the one-time purchase of an app
  • Advertising revenue obtained from showing ads within an app
Our statistics include the revenue earned by developers and also the revenue earned by stores through commissions.

In-Scope

  • Apps that can be downloaded from major app stores such as Apple, Inc.'s App Store and the Google Play store, or in the case of China, from stores such as Huawei AppGallery and Tencent Appstore.
  • Apps that are run on iPhones and Android phones.

Out-Of-Scope

  • Apps exclusively offered by Microsoft Store and Amazon Appstore for Android.
  • Custom-made apps not available from any official app store.
  • B2B/C2C app sales of any kind.
  • Subscription revenues outside of in-app purchases (for example, Netflix and Spotify use their own payment systems outside of their apps).
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App: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Market Shares

    Notes: Data reflects revenue from advertising, in-app purchases, and paid apps.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Downloads

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

    Digital

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    App: market data & analysis - BackgroundApp: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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