Sport Games - Austria

  • Austria
  • The Sport Games market in Austria is set to experience significant growth in the coming years.
  • According to projections, the total revenue for this market is expected to reach US$12.55m by 2022.
  • This represents a promising opportunity for the industry.
  • Furthermore, the Sport Games market is anticipated to demonstrate a compound annual growth rate (CAGR 2022-2027) of 9.70%.
  • As a result, the market volume is projected to expand to US$22.11m by 2027.
  • These figures highlight the potential for sustained growth in the industry.
  • When examining the revenue breakdown within the Sport Games market, in-app purchases (IAP) are expected to generate US$4.88m in 2022.
  • This revenue stream is becoming increasingly significant and presents a lucrative opportunity for game developers.
  • Additionally, paid app revenue is projected to reach US$0.14m in 2022.
  • Although this segment may not contribute as significantly to the overall revenue, it remains an important aspect of the market.
  • Advertising revenue within the Sport Games market is also expected to play a substantial role, with projections indicating it will reach US$7.54m in 2022.
  • This emphasizes the importance of effective advertising strategies in capturing the attention of users.
  • In terms of user engagement, the number of downloads in the Sport Games market is projected to reach 6.84m downloads in 2022.
  • This signifies a large user base and a potential market for developers to target.
  • Currently, the average revenue per download in the Sport Games market is estimated to be US$1.84.
  • This metric indicates the monetization potential of each download and provides insights into the profitability of the market.
  • When considering global comparisons, it is interesting to note that in the United States generates the most revenue in the Sport Games market.
  • In 2022, it is projected to reach US$2,904.00m.
  • This illustrates the dominance of the US market and the opportunities it presents for international expansion.
  • Overall, the Sport Games market in Austria is poised for growth, with substantial revenue projections and a promising user base.
  • Developers and stakeholders should closely monitor these trends and capitalize on the opportunities that arise.

Key regions: Asia, Japan, India, United States, Europe

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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