Role Playing Games - Southern Europe

  • Southern Europe
  • The Role Playing Games market in Southern Europe is expected to witness significant growth in the coming years.
  • According to projections, the total revenue in this market is set to reach US$249.20m by 2022.
  • Furthermore, it is anticipated that the market will continue to expand at a compound annual growth rate (CAGR) of 9.42% from 2022 to 2027, resulting in a projected market volume of US$433.20m by the end of the forecast period.
  • Within the Role Playing Games market, in-app purchase (IAP) revenue is projected to account for a substantial portion.
  • In 2022, IAP revenue is estimated to reach US$176.50m.
  • Additionally, paid app revenue is expected to contribute to the market's growth, with a projected figure of US$2.56m in the same year.
  • Moreover, advertising revenue in the Role Playing Games market is anticipated to reach US$70.15m by 2022.
  • In terms of user engagement, the number of downloads in the Role Playing Games market is projected to reach a staggering 272.20m downloads in 2022.
  • This indicates the strong demand and popularity of these games among Southern_European gamers.
  • Interestingly, the average revenue per download is estimated to be US$0.92, highlighting the potential profitability of this market segment.
  • When considering a global perspective, in China emerges as the dominant player in terms of revenue generation.
  • In 2022 alone, in China is projected to generate a substantial revenue of US$25,040.00m in the Role Playing Games market.
  • This underscores the significant market share that in China holds in the industry.
  • Overall, the Role Playing Games market in Southern Europe is poised for growth, driven by factors such as increasing user engagement, diverse revenue streams, and the influence of key players like in China in the global landscape.

Key regions: Germany, Asia, India, Europe, United States

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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