Casino Games - GCC

  • GCC
  • The Casino Games market in GCC is expected to achieve a total revenue of US$5.45m by 2022.
  • This projection indicates a significant growth potential in the market.
  • Furthermore, the market is anticipated to exhibit an annual growth rate (CAGR 2022-2027) of 9.05%, resulting in a projected market volume of US$8.04m by 2027.
  • As the numbers suggest, the Casino Games market in GCC is poised for substantial expansion in the coming years.
  • When examining the revenue breakdown within the market, it is estimated that in-app purchase (IAP) revenue will reach US$4.28m by 2022.
  • This demonstrates the popularity of in-app purchases among consumers in the GCC region.
  • Additionally, paid app revenue is projected to reach US$0.06m by 2022, indicating a steady stream of revenue from consumers who prefer to pay for their gaming experience upfront.
  • Moreover, advertising revenue is expected to reach US$1.11m by 2022, highlighting the significance of advertising as a revenue stream in the Casino Games market in GCC.
  • In terms of user engagement, the number of downloads in the Casino Games market is projected to reach 1.87m downloads by 2022.
  • This indicates a large and active user base in the GCC region.
  • Furthermore, the average revenue per download is expected to amount to US$2.92, showcasing the potential for monetization within the market.
  • When compared globally, it is interesting to note that in the United States generates the highest revenue in the Casino Games market, projected to reach US$3,358.00m by 2022.
  • This indicates the dominance of the US market in terms of revenue generation.
  • However, with the projected growth and potential in the GCC region, it is expected that the Casino Games market in GCC will continue to expand and contribute significantly to the overall global market.

Key regions: Asia, United States, Europe, South Korea, India

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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