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App - Worldwide

Worldwide
  • The App market worldwide is expected to reach a total revenue of US$420.80bn in 2022.
  • This projection indicates a steady growth rate of 8.83% per year (CAGR 2022-2027), resulting in a projected market volume of US$673.80bn by 2027.
  • Specifically, the revenue from in-app purchases (IAP) in the App market is projected to reach US$149.90bn in 2022.
  • Additionally, the revenue from paid apps is estimated to reach US$5.02bn in the same year.
  • The advertising revenue in the App market is expected to reach US$265.80bn.
  • In terms of downloads, the App market is projected to reach a total of 235.30bn downloads downloads in 2022.
  • Currently, the average revenue per download is expected to be US$1.79.
  • When comparing global revenue, it is evident that China generates the highest revenue in the App market, with a projected revenue of US$162.90bn in 2022.

Definition:

The App market constitutes the sale of software applications that can be downloaded, installed, and run on mobile devices. More specifically, it refers to apps that can be downloaded from Apple, Inc.'s App Store and the Google Play store (or in the case of China, from stores such as Huawei AppGallery and Tencent Appstore) and which can be installed and run on iPhones and Android phones.

Structure:

We track 20 non-game categories and 15 game categories that are found in both Apple Inc.'s App Store and the Google Play store.

Additional Information:

We consider three different sources of revenue:
  • Revenue from in-app purchases (IAP) that comes from the purchase of features, upgrades, and subscriptions within an app
  • Paid app revenue from the one-time purchase of an app
  • Advertising revenue obtained from showing ads within an app
Our statistics include the revenue earned by developers and also the revenue earned by stores through commissions.

In-Scope

  • Apps that can be downloaded from major app stores such as Apple, Inc.'s App Store and the Google Play store, or in the case of China, from stores such as Huawei AppGallery and Tencent Appstore.
  • Apps that are run on iPhones and Android phones.

Out-Of-Scope

  • Apps exclusively offered by Microsoft Store and Amazon Appstore for Android.
  • Custom-made apps not available from any official app store.
  • B2B/C2C app sales of any kind.
  • Subscription revenues outside of in-app purchases (for example, Netflix and Spotify use their own payment systems outside of their apps).
App: market data & analysis - Cover

Market Insights report

App: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Downloads

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Users

    Most recent update: Nov 2024

    Source: adjoe

    Most recent update: Nov 2024

    Source: adjoe

    Analyst Opinion

    Since the launch of Apple Inc.’s App Store in 2008 with around 500 applications, mobile apps have come to dominate the digital economy and have outpaced the demand for desktop applications. As of 2021, the App Store and the Google Play Store offer more than 5 million apps combined. In mainland China, where Google services are banned and Apple has lesser influence, many Chinese app stores have been able to dominate the market. Huawei, Oppo, and Tencent have the top three stores, together accounting for half of the Chinese market share. More than 20 other app stores compete for the remaining 50%. China has also captured the biggest share of the global app market revenue at around 40%. This is not surprising, given that most of the large population depends on apps for even basic payments and that digital wallet apps WeChat Pay and Alipay have evolved into super-apps, offering social networking, video entertainment, ride-hailing, medical appointments, and more. Worldwide, mobile games constitute the biggest chunk of the mobile app revenue at around 60%, followed by social networking at around 10%. Mobile games are expecting further innovations thanks to faster 5G networks, advances in augmented reality and virtual reality, and the introduction of blockchain technology, all of which combined could make the hype currently surrounding the metaverse more of a concrete reality. In terms of mobile games, however, China could fall behind, given the government’s current stance against computer games. The complete halt in new game approvals has led to the closure of thousands of Chinese game development companies. This current situation is reflected in our market forecast and will be updated according to new developments.

    Key Players

    Most recent update: Mar 2024

    Source: Statista Company Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

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    App: market data & analysis - BackgroundApp: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Mobile app usage - statistics & facts

    The app market has been affected by volatility in the first years after the global COVID-19 pandemic. After accelerating in 2021, consumer spending decreased to 167 billion U.S. dollars in 2022. In 2023, annual app spending was back on track, generating 171 billion U.S. dollars. After experiencing a dip in 2022, app consumer spending per user climbed back to surpass five U.S. dollars in the second quarter of 2023.
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