Board Games - Benelux

  • Benelux
  • In the Benelux region, the revenue in the Board Games market for 2025 is projected to be US$139m.
  • It is anticipated that the market will experience an annual growth rate of 2.41% (CAGR 2025-2029).
  • When comparing this to the global market, in the United States leads with a revenue of US$2,869m in 2025.
  • This indicates that the Board Games market in the Benelux region has potential for further growth.
  • Furthermore, in 2025, the per person revenue in the Benelux region is estimated to be US$4.61, taking into account the total population figures.
  • This demonstrates the market's significance and potential in the region.
  • The board game market in Benelux is experiencing a surge in popularity, with a strong emphasis on local and regional themes.

Key regions: Worldwide, China, Germany, Europe, Asia

Market
Region
Region comparison
Currency

Revenue

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Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Dec 2024

Source: Statista Market Insights

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Most recent update: Dec 2024

Source: Statista Market Insights

Key Players

in percent

2022
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Most recent update: Mar 2024

Source: Statista Market Insights

Global Comparison

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Most recent update: Dec 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Key Market Indicators

The following Key Market Indicators give an overview of the social and economic outlook of the selected region and provide additional insights into relevant market-specific developments. These indicators, together with data from statistical offices, trade associations and companies serve as the foundation for the Statista market models.

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