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Home Entertainment - Papua New Guinea

Papua New Guinea
  • Revenue in the Home Entertainment market is projected to reach US$1.4m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 10.51%, resulting in a projected market volume of US$2.2m by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 61.6k users by 2029.
  • Household penetration will be 1.6% in 2024 and is expected to hit 2.9% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$42.64.

Definition:

Home Entertainmentmarket comprises the sale of products for multi-room entertainment (e.g., sound systems) as well as connected remote controls and streaming devices (e.g., Amazon Fire TV stick, Google Chromecast).
General, freely programmable buttons and switches (see Control & Connectivity) or light bulbs for different lighting scenarios (see Comfort & Lighting) are not included. Smart TVs are also not considered here because their functions are, in most cases, not directly controlled via the Internet but networking is primarily used for the retrieval of media content.

Additional Information:

The market comprises revenue, average revenue per smart home, number of smart homes so as the household penetration rate by smart home, and key players. Figures are generated through both online and offline sales channels and include exclusive spending by consumers (B2C). Market leaders include Amazon, Google, Harman Kardon, Samsung, Bose, and other brands renowned for their innovation, brand recognition, and expansive distribution channels within their respective categories. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Digitally connected and controlled devices for entertainment purposes
  • Various multiroom entertainment systems (audio and/or video) with a primary focus on entertainment (e.g., Juke 6& 8, Sonos Era 100 Arc 5.1 Heimkino Set)
  • Streaming devices (e.g., Amazon Fire TV stick, Google Chromecast)
  • Entertainment remotes

Out-Of-Scope

  • Classical entertainment devices without smart home connection
  • Smart TVs and receivers without smart home integration
  • Smart speakers with a primary focus on Control & Connectivity (Amazon Echo, Google Home etc.)
  • B2B/C2C sales of any kind (e.g. to hotels or office buildings)
Home Entertainment: market data & analysis - Cover

Market Insights report

Home Entertainment: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Product Types

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Home Entertainment market in Papua New Guinea is experiencing significant growth and development. Customer preferences in Papua New Guinea are shifting towards home entertainment as people seek convenient and enjoyable ways to spend their leisure time.

    With the increasing availability of affordable and high-quality home entertainment products, such as televisions, audio systems, and gaming consoles, consumers are opting to create their own entertainment spaces at home. This trend is consistent with the global market, where the demand for home entertainment products has been steadily increasing. One of the key trends in the Home Entertainment market in Papua New Guinea is the rising popularity of smart TVs.

    These televisions offer internet connectivity and access to a wide range of streaming services, allowing consumers to enjoy their favorite movies, TV shows, and online content directly on their TV screens. This trend is driven by the growing availability of high-speed internet connections in the country, which enables seamless streaming and online gaming experiences. Another trend in the market is the increasing demand for audio systems, including soundbars and home theater systems.

    Consumers are looking for immersive audio experiences to enhance their movie and gaming experiences at home. This trend is also influenced by the rising popularity of streaming platforms and the need for high-quality sound reproduction. Local special circumstances in Papua New Guinea, such as limited access to cinemas and entertainment venues, contribute to the growth of the Home Entertainment market.

    The country's geographical landscape and scattered population make it challenging for people to access traditional entertainment options. As a result, consumers are turning to home entertainment as a convenient and accessible alternative. Underlying macroeconomic factors, such as the growing middle class and increasing disposable incomes, play a significant role in the development of the Home Entertainment market in Papua New Guinea.

    As more people have the financial means to invest in home entertainment products, the market continues to expand. Additionally, advancements in technology and the availability of affordable consumer electronics contribute to the affordability and accessibility of home entertainment products. In conclusion, the Home Entertainment market in Papua New Guinea is experiencing growth and development driven by customer preferences for convenient and enjoyable leisure activities.

    The rising popularity of smart TVs and audio systems, coupled with local special circumstances and underlying macroeconomic factors, contribute to the market's expansion. As the country continues to develop and consumer preferences evolve, the Home Entertainment market is expected to further thrive in Papua New Guinea.

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

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    Home Entertainment: market data & analysis - BackgroundHome Entertainment: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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