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Home Entertainment - Brunei Darussalam

Brunei Darussalam
  • Revenue in the Home Entertainment market is projected to reach US$163.1k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 9.89%, resulting in a projected market volume of US$261.4k by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 5.6k users by 2029.
  • Household penetration will be 3.7% in 2024 and is expected to hit 6.4% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$51.83.

Definition:

Home Entertainmentmarket comprises the sale of products for multi-room entertainment (e.g., sound systems) as well as connected remote controls and streaming devices (e.g., Amazon Fire TV stick, Google Chromecast).
General, freely programmable buttons and switches (see Control & Connectivity) or light bulbs for different lighting scenarios (see Comfort & Lighting) are not included. Smart TVs are also not considered here because their functions are, in most cases, not directly controlled via the Internet but networking is primarily used for the retrieval of media content.

Additional Information:

The market comprises revenue, average revenue per smart home, number of smart homes so as the household penetration rate by smart home, and key players. Figures are generated through both online and offline sales channels and include exclusive spending by consumers (B2C). Market leaders include Amazon, Google, Harman Kardon, Samsung, Bose, and other brands renowned for their innovation, brand recognition, and expansive distribution channels within their respective categories. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Digitally connected and controlled devices for entertainment purposes
  • Various multiroom entertainment systems (audio and/or video) with a primary focus on entertainment (e.g., Juke 6& 8, Sonos Era 100 Arc 5.1 Heimkino Set)
  • Streaming devices (e.g., Amazon Fire TV stick, Google Chromecast)
  • Entertainment remotes

Out-Of-Scope

  • Classical entertainment devices without smart home connection
  • Smart TVs and receivers without smart home integration
  • Smart speakers with a primary focus on Control & Connectivity (Amazon Echo, Google Home etc.)
  • B2B/C2C sales of any kind (e.g. to hotels or office buildings)
Home Entertainment: market data & analysis - Cover

Market Insights report

Home Entertainment: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Product Types

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Home Entertainment market in Brunei Darussalam has been experiencing significant growth in recent years, driven by changing customer preferences and the introduction of new technologies. Customer preferences in the Home Entertainment market have shifted towards more immersive and interactive experiences.

    Consumers are increasingly seeking products and services that offer high-quality audio and visual capabilities, such as smart TVs, home theater systems, and gaming consoles. This trend is fueled by the growing popularity of streaming services and online gaming platforms, which provide a wide range of entertainment options at the convenience of the consumer. In addition to the demand for high-quality audio and visual experiences, there is also a growing interest in smart home technologies.

    Consumers are looking for connected devices that can seamlessly integrate with their home entertainment systems, allowing them to control and customize their entertainment experience from a single device or application. This includes features such as voice control, smart lighting, and integration with other smart home devices. The Home Entertainment market in Brunei Darussalam is also influenced by local special circumstances.

    As a small country with a relatively high GDP per capita, Brunei Darussalam has a population that is willing to spend on premium entertainment products and services. This creates opportunities for manufacturers and retailers to introduce high-end products and cater to the demand for luxury entertainment experiences. Underlying macroeconomic factors also contribute to the development of the Home Entertainment market in Brunei Darussalam.

    The country's stable economy and high standard of living provide a favorable environment for the growth of the market. Additionally, the government's focus on diversifying the economy and promoting technological advancements further supports the expansion of the Home Entertainment market. This includes initiatives to improve internet infrastructure and enhance digital connectivity, which are essential for the adoption of streaming services and other online entertainment platforms.

    In conclusion, the Home Entertainment market in Brunei Darussalam is experiencing growth due to changing customer preferences, the introduction of new technologies, local special circumstances, and underlying macroeconomic factors. As consumers continue to seek immersive and interactive entertainment experiences, the market is expected to further expand in the coming years.

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

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    Home Entertainment: market data & analysis - BackgroundHome Entertainment: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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