Cricket Media - Montenegro

  • Montenegro
  • Revenue in the Cricket Media market is projected to reach US$0.90k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 3.33%, resulting in a projected market volume of US$1.06k by 2029.
  • In global comparison, most revenue will be generated in India (US$1,164,000.00k in 2024).
  • The average revenue per user (ARPU) in the Cricket Media market is projected to amount to US$0.61 in 2024.
  • In the Cricket Media market, the number of users is expected to amount to 1.7k users by 2029.
  • User penetration in the Cricket Media market will be at 0.2% in 2024.
 
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Analyst Opinion

In Montenegro, the Cricket Media Market within the Sports Market has shown subdued decline in growth, impacted by various factors like lack of awareness about digital technologies, low health consciousness among consumers, and limited convenience of online health services.

Customer preferences:
Consumers in Montenegro are increasingly turning to online platforms for their cricket-related content, leading to a rise in demand for streaming services and digital subscriptions. This trend can be attributed to the countrys growing access to high-speed internet and the convenience of on-demand viewing. Additionally, with the rise of mobile usage in Montenegro, there has been a shift towards mobile-friendly content, prompting media companies to optimize their offerings for smaller screens. These changes reflect the evolving preferences of consumers and their increasing reliance on digital platforms for their sports media consumption.

Trends in the market:
In Montenegro, the Cricket Media Market is seeing an increasing demand for mobile and online streaming options for live cricket matches. This trend is being driven by the rise in smartphone and internet usage, providing fans with more convenient and flexible ways to follow their favorite teams. In addition, there is a growing trend of using social media platforms, such as Facebook and Twitter, for instant updates and highlights. These developments indicate a significant shift towards digital consumption in the Cricket Market and have important implications for media companies, advertisers, and broadcasters as they adapt to the changing demands of consumers and explore new revenue streams.

Local special circumstances:
In Montenegro, the Cricket Media Market faces unique challenges due to the relatively small and developing Sports market. The countrys geographical location and rugged terrain make it difficult for traditional media outlets to cover cricket matches. As a result, digital media platforms have become the primary source of cricket coverage for fans. Furthermore, cultural factors such as the popularity of football and basketball have limited the growth of cricket in the country. However, the regulatory environment has been supportive with the government recognizing cricket as an emerging sport and implementing policies to promote its growth. These factors have played a significant role in shaping the dynamics of the Cricket Media Market in Montenegro.

Underlying macroeconomic factors:
The Cricket Media Market in Montenegro is greatly impacted by macroeconomic factors, including the countrys overall economic health, government fiscal policies, and global economic trends. As a developing nation, Montenegros growing economy and increased foreign investment have resulted in a rise in consumer spending power, leading to a potentially larger market for cricket media. Additionally, favorable government policies and investments in sports and media infrastructure can provide a conducive environment for the growth of the cricket market. Furthermore, the evolving global media landscape and the increasing popularity of digital media platforms have opened up new opportunities for the cricket market in Montenegro, making it a promising market for the sports industry.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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